SomeOrangeNebula
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A member registered Jun 11, 2020 · View creator page →
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A platformer that will make you feel shockingly good
Platformer
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First basic prototype for the samurai jam for rapid prototyping
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Take on the role of a nurse who has to care for a room full of needy patients!
Recent community posts
Very fun game, could easily become a full game with a bit more polish! First of all (as said already) it would be nice to have outlines for the blocks to know when multiple are stacked on top of eachother (although this way there is more instant regret...) and it would be nice to have some more mecanics, maybe add a fan that slowly blows blocks away? Leave holes in the tower from the start or add explosive blocks? Or create a tower with a corner in it :) would love to play it again!
Again the main mecanic works very well, it is tense to see the blocks balancing after deleting one, and very fun to climb up your own franken-tower to the finish line!
I realy like how you took some traditionaly less optimal game components (pixely graphics, short render distance and awkward controls) to make a realy moody exploration game, would love to have more content or maybe a dark story set in this setting but I realy like how clastrophoic the awkward controls make you feel! Small request thought, maybe don't do too much platforming with theese controls as I found it to be quite frustrating, either way great job and lovely concept!
fun game, very satisfying to play! It would be nice to have the cubes hit closer on the screen to where you have to click, and maybe to accelerate the game so it keeps getting more difficult if you hit stuff? It's also a bit punishing to start over on a single miss, but it does make it more satisfying when you get to the end!
Super nice concept, I would never have thought of it, but it was instantly fun and adicitve to throw around some ships, so love that part! The game is pretty hectic though (which is part of the fun but still) so maybe start with a smaller map and/or less ships and make it more difficult in steps? or have the ships target for longer before killing the samurai, but either way I can totaly see this becomming a full game!