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SomeOrangeNebula

17
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4
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A member registered Jun 11, 2020 · View creator page →

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Very fun game, could easily become a full game with a bit more polish! First of all (as said already) it would be nice to have outlines for the blocks to know when multiple are stacked on top of eachother (although this way there is more instant regret...) and it would be nice to have some more mecanics, maybe add a fan that slowly blows blocks away? Leave holes in the tower from the start or add explosive blocks? Or create a tower with a corner in it :) would love to play it again!

Again the main mecanic works very well, it is tense to see the blocks balancing after deleting one, and very fun to climb up your own franken-tower to the finish line! 

Addicting game, fun to play! Maybe the window is too small but I didn't see my score annywhere which made the white tiles not very punishing. It makes me want to keep playing though and every time I fall I feel instant regret!

No download required! Looking forward to your feedback!

First of all, I love the visuals, it looks great! The concept is also realy fun and encourages exploration/mystery. Maybe have the goals keep giving off actual light so they sort of 'help you fight off the darkness' but love this idea, would like to see what other puzzles you can make with this!

I realy like how you took some traditionaly less optimal game components (pixely graphics, short render distance and awkward controls) to make a realy moody exploration game, would love to have more content or maybe a dark story set in this setting but I realy like how clastrophoic the awkward controls make you feel! Small request thought, maybe don't do too much platforming with theese controls as I found it to be quite frustrating, either way great job and lovely concept!

There was a problem with the html version, downloadable version should work! Click on the cards to play them!

Obviously super creative, this could be a realy cool mecanic in a game, you might want to consider applying a (colour) filter to one of the two perspectives to make the difference a bit more visible, super interesting idea though!

It's wonky but I do like the idea, so let me know what you think! 

(Play a card by clicking on it, you get new cards in the deck upon level up)

Oh that is a great suggestion, thank you for the feedback!

Thanks for your feedback! I think you are right in that I need to add clearer feedback and I was planning to make the thing in the end a sort of boss, so yea I will keep working on that!

I have also not been able to figure out how to play the game...

Love the lazer shooting samurai, verry funny idea! Was a bit confused about the controls but once you figuire out its wasd and spacebar it's fine, would love to see some more content! (but maybe it's there but I just missed it)

fun game, very satisfying to play! It would be nice to have the cubes hit closer on the screen to where you have to click, and maybe to accelerate the game so it keeps getting more difficult if you hit stuff? It's also a bit punishing to start over on a single miss, but it does make it more satisfying when you get to the end!

Super nice concept, I would never have thought of it, but it was instantly fun and adicitve to throw around some ships, so love that part! The game is pretty hectic though (which is part of the fun but still) so maybe start with a smaller map and/or less ships and make it more difficult in steps? or have the ships target for longer before killing the samurai, but either way I can totaly see this becomming a full game!

Fun game, I like this idea for a control sceme, makes me think of old browser tank games, it is however pretty hard to estimate where the rocket will go. Maybe you could make it a bit more clear where the barrel is pointing?