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Someone12543

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A member registered Mar 08, 2021

Recent community posts

A pretty solid game for the amount of time spent developing it. The only real "bug" I was able to identify was the tether sometimes going into and through the ship. All mechanics were well implemented, though the single qualm I have is the green resource is certainly not worth collecting... Unless it's worth more, in which case I did not notice it :P

I do enjoy that every upgrade increased every attribute a little, with some upgrades increasing a specific attribute significantly, though I only noticed the tether slowly being upgraded close to the end of the game. (I found the meta was to collect the packs of 6 loose 6-valued minerals scattered around - very cash money)

It's a nice little space simulation, and I would LOVE to see this get expanded in the future. It'd be nice to have more space resource management games out there.

Well done!

I have an interesting suggestion:

Similarly to how you make the little green text appear when the unit actually produces a resource, make it pop out a little red text saying "Missing <resource name>".

Btw, i killed the funny little creature and was surprised to see there wasn't even a text to say "damn you did it". Not mad or anything like that, just pointing out.

Great game, wish you luck in it's future development.

Hello developer person!

I believe I have reached the end of the current content, spoilered in parenthesis (Reached Checkpoint: Met Countess Harrow).

Have to say, this is a style of game I find very intriguing, and have been thinking about creating myself for quite some time, but never found the availability for it.

Overall, unlocking the cleric class definitely made me realize this is exactly the perfect game for this genre I am unable to name.

Mayhaps I can offer help with the development of it? If you wouldn't mind.

Either way, amazing performance, perfect concept, and marvelous execution; Well done!