I love this game man. Cant wait for 0.9. Also, do you have adiscord server?
Somebromance
Recent community posts
Hello. So, im experiencing some performance issues so it seems. I just cant pass the menu screen. When i click start game it just crashes immediately. I dont know if its my device thats the problem or the game. I cant explain much because this is all that ive experienced. Im running an Oppo a37fw with 2GB of RAM and on Android 5.1.1 that has a storage enough to play the game.
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s
Manufacturer OPPO model A37fw
Screen diagonal is 4.58938993767 inches.
Early init took 0.38s
Early init took 0.38s
Android searchpath: /storage/emulated/0/Android/data/com.doorknob22.khan/files/game
Loader init took 0.04s
Loader init took 0.04s
Loading error handling took 0.22s
Loading error handling took 0.22s
Loading script took 2.11s
Loading script took 2.11s
Saving to /storage/emulated/0/Android/data/com.doorknob22.khan/files/saves
Loading save slot metadata. took 0.01s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 0)
Running init code took 0.66s
Running init code took 0.66s
Loading analysis data took 0.77s
Loading analysis data took 0.77s
Analyze and compile ATL took 0.06s
Analyze and compile ATL took 0.06s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.35s
Initial gc. took 0.35s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.58s
Init translation took 0.58s
Build styles took 0.08s
Build styles took 0.08s
Load screen analysis took 0.69s
Load screen analysis took 0.69s
Analyze screens took 0.02s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 2.51s
Prepare screens took 2.51s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.62s
Interface start took 0.62s
primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames
Using GL DLL.
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 306'
Version: 'OpenGL ES 3.0 V@100.0 AU@05.01.00.115.128 (GIT@I55c48cad9a)'
Display Info: None
Extensions:
GL_AMD_compressed_ATC_texture
GL_AMD_performance_monitor
GL_AMD_program_binary_Z400
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_multisampled_render_to_texture
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_sRGB_decode
GL_EXT_texture_type_2_10_10_10_REV
GL_NV_fence
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_fragment_precision_high
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OES_vertex_type_10_10_10_2
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_driver_control
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_perfmon_global_mode
GL_QCOM_tiled_rendering
GL_QCOM_writeonly_rendering
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '05000000416e6472dbf5e5ff00000000' None 0
Total time until interface ready: 10.2302689552s
Total time until interface ready: 10.2302689552s
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1280, 684) drawable=(1280, 684)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
That is what i copied from the log after the crashing