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Somebromance

9
Posts
A member registered May 17, 2021

Recent community posts

I love this game man. Cant wait for 0.9. Also,  do you have adiscord server?

Hello. So, im experiencing some performance issues so it seems. I just cant pass the menu screen. When i click start game it just crashes immediately. I dont know if its my device thats the problem or the game. I cant explain much because this is all that ive experienced. Im running an Oppo a37fw with 2GB of RAM and on Android 5.1.1 that has a storage enough to play the game.

Well about that, the only save i have is with the first time meeting sophie

Why did shinigami sent me back in the menu? Did i pick the wrong choices? Do i have to restart? Cause im not playing this from the very beginning AGAIN.

Bootstrap to the start of init.init took 0.00s

Bootstrap to the start of init.init took 0.00s

Manufacturer OPPO model A37fw

Screen diagonal is 4.58938993767 inches.

Early init took 0.38s

Early init took 0.38s

Android searchpath:  /storage/emulated/0/Android/data/com.doorknob22.khan/files/game

Loader init took 0.04s

Loader init took 0.04s

Loading error handling took 0.22s

Loading error handling took 0.22s

Loading script took 2.11s

Loading script took 2.11s

Saving to /storage/emulated/0/Android/data/com.doorknob22.khan/files/saves

Loading save slot metadata. took 0.01s

Loading save slot metadata. took 0.01s

Loading persistent took 0.00s

Loading persistent took 0.00s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 4, 0)

Running init code took 0.66s

Running init code took 0.66s

Loading analysis data took 0.77s

Loading analysis data took 0.77s

Analyze and compile ATL took 0.06s

Analyze and compile ATL took 0.06s

Index archives took 0.00s

Index archives took 0.00s

Dump and make backups. took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Making clean stores took 0.00s

Initial gc. took 0.35s

Initial gc. took 0.35s

DPI scale factor: 1.000000

Creating interface object took 0.00s

Creating interface object took 0.00s

Cleaning stores took 0.00s

Cleaning stores took 0.00s

Init translation took 0.58s

Init translation took 0.58s

Build styles took 0.08s

Build styles took 0.08s

Load screen analysis took 0.69s

Load screen analysis took 0.69s

Analyze screens took 0.02s

Analyze screens took 0.02s

Save screen analysis took 0.00s

Save screen analysis took 0.00s

Prepare screens took 2.51s

Prepare screens took 2.51s

Save pyanalysis. took 0.00s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.01s

Running _start took 0.01s

Interface start took 0.62s

Interface start took 0.62s

primary display bounds: (0, 0, 1280, 720)

swap interval: 1 frames

Using GL DLL.

Fullscreen mode.

Vendor: 'Qualcomm'

Renderer: 'Adreno (TM) 306'

Version: 'OpenGL ES 3.0 V@100.0 AU@05.01.00.115.128 (GIT@I55c48cad9a)'

Display Info: None

Extensions:

    

    GL_AMD_compressed_ATC_texture

    GL_AMD_performance_monitor

    GL_AMD_program_binary_Z400

    GL_EXT_color_buffer_float

    GL_EXT_color_buffer_half_float

    GL_EXT_debug_label

    GL_EXT_debug_marker

    GL_EXT_discard_framebuffer

    GL_EXT_disjoint_timer_query

    GL_EXT_multisampled_render_to_texture

    GL_EXT_robustness

    GL_EXT_sRGB

    GL_EXT_sRGB_write_control

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_type_2_10_10_10_REV

    GL_NV_fence

    GL_OES_EGL_image

    GL_OES_EGL_image_external

    GL_OES_EGL_sync

    GL_OES_compressed_ETC1_RGB8_texture

    GL_OES_depth24

    GL_OES_depth_texture

    GL_OES_depth_texture_cube_map

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_fragment_precision_high

    GL_OES_get_program_binary

    GL_OES_packed_depth_stencil

    GL_OES_rgb8_rgba8

    GL_OES_standard_derivatives

    GL_OES_texture_3D

    GL_OES_texture_float

    GL_OES_texture_half_float

    GL_OES_texture_half_float_linear

    GL_OES_texture_npot

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

    GL_OES_vertex_type_10_10_10_2

    GL_QCOM_alpha_test

    GL_QCOM_binning_control

    GL_QCOM_driver_control

    GL_QCOM_extended_get

    GL_QCOM_extended_get2

    GL_QCOM_perfmon_global_mode

    GL_QCOM_tiled_rendering

    GL_QCOM_writeonly_rendering

Number of texture units: 16

Using shader environment.

Using FBO RTT.

Root FBO is: 0

FBO Maximum Texture Size: 2048

Using gles renderer.

Texture testing:

- Hardware max texture size: 4096

- 64px textures work.

- 128px textures work.

- 256px textures work.

- 512px textures work.

- 1024px textures work.

- 2048px textures work.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048

controller: '05000000416e6472dbf5e5ff00000000' None 0

Total time until interface ready: 10.2302689552s

Total time until interface ready: 10.2302689552s

Entered background.

Entering foreground.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048

Screen sizes: virtual=(1920, 1080) physical=(1280, 684) drawable=(1280, 684)

Root FBO is: 0

FBO Maximum Texture Size: 2048

Entered background.

Entering foreground.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048


That is what i copied from the log after the crashing

where can i find the log then? 

When i click on the game, it just goes unresponsive and crashes.

Is it possible for an android port? 

it wouldnt work on my phone. Its on Abdroid 5.1 and when i click the game, it just opens up the menu and crashes. Is there any ways that i can fix it?