Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Some RandomGuy

6
Posts
A member registered Apr 05, 2021

Recent community posts


Another absurd run. If I did the math correctly, I think my score was 36,846. Also, this was my first time where I managed to use void synthesizers to get one more Earth and get a bot-->food to prosperous to get a slight boost months before the end.

Best game ever, Jakub!

Synthesizers are not broken, they always work. It's just that they cannot give something to a planet that already receives that material. For instance, if a Bot--> food world receives one bot, one organic, and exports three food, synthesizers won't work, because the resources it desires are already being provided, but it wants more.

Example of it working is a hive world that receives nothing. Plug in a synthesizer, and it receives food. If they worked the other way, they would be ridiculously overpowered, was a really balanced build.

(1 edit)

Another great run! Real score was 33,631, if I did the math right. At this point for me, it is definitely RNG on the planets, and yet I still play. I love the game, Jakub!


I didn't record it or anything, but I have a few tips and tricks if you'd like.

I always start in the center of the map, and look around for Remnant, a planet you can use bots --> food (Ocean, Earth), and another Earth (humans). I then look for a xeno planet to supply the bot planet with organics. From then on, the main strategy is not wasting a single month.

Where most of the points come from is what I like to call Forge Cycles. With these, you need to construct a trail of slipgates that connects two mineral planets (bot mining), four forge planets, (Replication is huge), one making tech and three making bots. Leave an open slipgate to split into two seperate labs to get a huge +10 science boost. Another option is also including an ice planet, not a gas giant. In that strategy, you'll have more happiness but only a +5 science boost. One forge cycle gives roughly a 200 economy boost, and you can usually find 2-3 forge cycle opportunities per map. Never waste a single mineral planet, nor a gas giant! (I'll explain in a second.)

A science boost trick is always using food/organics, besides science from forge cycles. In the years waiting for the technology and money you need for forge cycles, you find pairs of Earths + forests/ocean. If multiple appear close together, you cannot take two resources from the same planet, but with the building that makes organics into food, you can. If you take three of those from the same planet, you can lead them all into one lab.

When you are approaching the end and you have used all of the mineral planets, begin turning every gas giant and, if there is one extra mineral planet, that too, into stars. Run each star into two ascension gates. Maybe you won't get all of them before time runs out, but grab as many as you can.

Lastly, the science you want is Space folding, bot mining (I forgot the name), slipgates, replication, autoassemblers, Infraspace/Starbirth (get both, order doesn't matter, though,) time compression, and then go from there, trying to get ascension gates at some point.

Sorry for the long post, but I hope this helps! 

Love the game, man! Hope that didn't come off wrong, I wasn't complaining about the integer overflow. I cannot wait until I have a real PC to download steam and get the real version!

Score is so large, it created an integer-overflow. Forgiving difficulty.