Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SolThunder

9
Posts
1
Followers
A member registered May 18, 2020 · View creator page →

Creator of

Recent community posts

Hi Erfan, I am Eldridge, also a solo dev. I am not a team but can I join you and maybe build a bigger team later? 

DIscord: EldridgeChan#9193 / eldridgechan

Cool!!

Thank you for playing my game. Do you mean having something like heat or dry element? Or do you mean it graphically? Like after collecting fire and water it should become a ball of purple between the hands something like that? Thank you for the comment.

Great feedback on shooting, hitting and killing enemies. The title screen and the background of the story screen done so great. However, I am sorry to admit that I was a little bit disappointed when I saw the player character and the enemies. 

Interesting concept that different food have different effect. I hope there is a way to tell the location of the cave. 

Simple visual asset but great visual effect with the lighting. Interesting gameplay Idea. Hope there is difficulty scaling with time so that play safe would not be the best strategies. 

Great modelling and audio. I really like the sound of heartbeat replacing a visual hub representing low health. The end game animation was perfectly done. The big guy is a bit too tanky and without on hit feedback. I didn't know the big guy not dying because he didn't take hit or just need more shooting.

Thank you so much for playing my game. Especially really trying to get all spells unlocked in the library. That's the gameplay experience I wish to provide. As for the 14th spell, lets say it's an easter egg. It cost 12 spirits in total and the screen shot is a hint. I really hope if anyone could pull that off. I guarantee you that it will worth your while. Thank you for your comment.

(1 edit)

Thank you for playing my game. Yeah I realize the game might me too complicated without a tutorial after I submitted. But at that time I would not be making it before the dead line. Thank you for your comment.