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SolonDev

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A member registered Aug 08, 2025 · View creator page →

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dammit i tested every button but my scroll wheel lmao

even shift and ctrl with other inputs

i retract my statements about the think stuff then, gj as normal

real neat, feels amazing to do actions but i do have a gripe with the actual puzzle part for the lack of either a "i think" or an undo last moves option.

if i can't mark that i "think" it is or isn't there, i either need to leave an empty space or commit to the action while i figure other blocks out. it would be fine if i could undo actions until i get back to where i thought but couldn't mark.

if i could undo but not mark that i "think", it would slightly benefit normal gameplay but solve the above scenarios in a roundabout way.

i'd prioritize the markings, because they lessen the overall needs for undoing, but i understand both of those might mess up other systems (easier to say than to code) like auto solve or just the way you check for solved lines, i dunno

other parts are great as far as i've played them. gamefeel is a high point, i catch myself just goofing around at the start of a level just to see and hear those effects of the blocks and crosses, and art is great also. havent met any bugs so far and i think my problems with some level beginnings are just skill issues on my part (plus the random nature of puzzle selection), but it's no big deal to just abandon the ones i can't figure out and get another one, so it ends up not being a problem

Players who find out about it are certified wall-huggers.