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Solo-Palu

52
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2
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A member registered 37 days ago · View creator page →

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Recent community posts

Thank you for playing! And for finding the issue with scaling, lol!

I'm not going to point out the obvious problems because many other people already did. Though I'll just say that the sound effects, the smooth movement, and the gravity effect made the game feel quite relaxing to play

That was a great gameplay! Thank you very much for playing!

Thank you for playing! Did you find it too difficult?

Thank you very much for playing! At the moment my best is 520, but I'm sure you will beat it in no time 😆 

Very clean art and UI. Only thing, the ship is a bit slow and clunky 

Unfortunately we have had some scaling issues so it's disabled :(

Got locked immediately without knowing what to do lol (then I've read the game page suggestions). Probably needs some sort of guided first couple of crafts

Thank you! You are absolutely right about the fullscreen. It's something we would like to fix after the jam is over!

Thank you! You are absolutely right about the fullscreen. It's something we would like to fix after the jam is over!

Nice! Though it was kind of annoying to guess where the various kills will strike

Very fun and satisfying to play! Great job with the art too!

Very satisfying to play! GG

Thank you for reporting it! We'll try to fix when the jam is over

Thank you for the feedback! The come back to life after a certain time in last stand is honestly a great idea! And congratulation on your score, that is super solid!

wow 650 is very solid. My best during playtesting was 520! I need to practice more lol

Impressive! 

Very fitting for the theme, and easy to understand! Asimov reference?

Just wow! great art, and very satisfying to play. GG!

I liked the shader and camera work. F*U JONNY!

How much juice do you want? YES

Loved the approach to UI!

Original game concept! But I suck at this game lol

Nice work! I wish there were more enemies :P

Good work! I liked the defibrillators mechanic, even though it made almost impossible to lose. Maybe it could be limited, or made more difficult each time you use it.

Thank you for playing and for your suggestion! I agree more variety would improve the game, but we tried to keep the scope simple for the sake of the jam. Precious feedback for future upgrades though!

Lord Archibald Pemberton-Voltz sends his regards, and ask if you mind sharing your dignified highscore.

Thank you very much! Also for the feedback! Mind sharing your highscore? 😆

Thank you for playing! What was your highscore?

Great art! Very Limbo-y. I got stuck in the first screen because i pushed the box in the spikes and even dying didn't reset its position lol.

lovely dungeon crawler. loved the fact that I was not getting lost too much, which usually happens to me in these types of games

I don't want to be harsh, but I think it lacks some win-lose condition, or at least some sort of achievement or goal to reach

What to say? Art is cute, UI is original, gameplay is fun. Great work!

Merci!

<3

Wow! Art, UI, and Music on point! I just wished there were some more ways to recognise the freaks, like having to check that the name on the doorbell was right.

Thank you! This is good feedback!

dope camera movement!

loved the ui!

I loved the secret level that creates a bit of a mysterious lore! My feedback would be that I got quite dizzy with the cube room... I had to look away and rest a couple of minutes not to throw up lol

Hey good job! I liked the concept, as well as the visuals and UI. Gameplay was fun but quite easy, I won in a couple of minutes upgrading only the water stream.