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SolKami

20
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A member registered 6 days ago · View creator page →

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What a complete feeling game! The aesthetics of the game are impressive for what little time there was. 

Creative premise on the theme! It reminds me of something like undertale where it could grow into boss-fighting with time mechanics

I love the creativity of spinning Cookie Clicker from an incremental to an inverse-incremental game!

Nice game! 

The aesthetic of the game is amazing! 

The concept is creative! It has the potential to be one of those endless games where you need to keep the count going for as long as possible, maybe with checkpoints or a bigger purpose in the future.

I enjoyed the various mechanics that prevented the player from getting to a cat, like collapsing floors and fires, really made getting to some of the cats a puzzle!

I can see this game def getting trickier with the jumping costing time, that's a good mechanic!

I like how the items relate to the theme!

I think after awhile of playing the zoom doesn't get reset or something? eventually the UI disappeared. Nice and simple game though!

It reminds me of a mix of KTANE and Bomb Squad, super fun and polished game good job!

The vibe of this game is very cool

Nice game! Although I don't know if it was intentional to have the cursor keep moving down like stick drift, not sure if that was a me thing or the game

Oh didn't catch that, nice!

Very solid game! I enjoy the QOL features like being able to switch between the board and picking, I did run into an issue where I had a loop with a gravestone and a necromancer constantly reviving corpses into zombies, those zombies eating all of the new corpses, etc. so I couldn't get the benefit of the gravestone. Maybe ability to remove/move units?

Gotta be a top contender, the art and sound is so good! I suspect there will be many warioware-likes in this jam, but all of the assets in this game and all of the mechanics are intuitive and it looks and plays great. Amazing job!

Very solid! Impressive how many fundamental systems you incorporated like a pause menu, start menu, options, etc. and the base gameplay loop is pretty fun too!

This doesn't seem to be a project made for the jam specifically?

I couldn't figure out how to attack using the guns, it didn't seem to hurt enemies

I'm not sure how aligned the game is to the theme, but doing this all as a solo dev with little time is impressive so good job regardless!