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Solidheater

7
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2
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A member registered Feb 03, 2021 · View creator page →

Creator of

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Really smart use of color, like having the sprite/item color representing light. It really gave the game a spooky atmosphere. Especially with the ending. Glad I had a chance to see it earlier.

Really cool to see the changes you made after playing the earlier version. Aside from removing the ability to fly and eat cave dust, I really enjoyed it. Definitely would like to see some more mysterious underground environments too. Awesome improvement!

Great job with the rock breaking mechanic. It added a really nice puzzle element. Giving the player a choice at the very beginning was a great way to start. Especially with the different weapon choices. Nice job introducing new elements as well, very smooth.

Awesome concept! The dialogue between the characters is really funny. The use of sprites to indicate dialogue was really smart too. Nice choice having it loop with a blue screen at the end.

You did an amazing job of making the spaceship and alien planet environment feel vastly different. The colors used for the planet definitely convey a dry rocky area. The mountain and city landscape look fantastic too! Having some conditional dialogue and maybe alternating the colors would make it a little easier to read, but overall the retro sci-fi atmosphere is great!

The switch between calm and vibrant colors between dialogue really drives the supernatural feeling and adds some solid tension.  The out of body concept is a great idea as well. I also enjoyed the large a-typical layout of the ward.