Same here. I’m on Windows 10. Excellent game otherwise.
solbg
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The missing translation sections are in:
Spoiler (click to expand)
Bryant Chapter 4: B 3/3 (red text when Aris is having a meltdown in Bryant’s room)
Suggested translations:
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“Leave me alone! I don’t want to talk about it”
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“She really is amazing, anything she does, she does it perfectly.” “Unlike her, I’m just ordinary.”
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“I want to become a better person! Are you willing to help me?” “I deceived you, got close to you with an ulterior motive…..”
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“Help me get back to the Upper Layer! I’ll kill that bastard child!” “I don’t want to be replaced…”
On a side note, the user interface here is a bit confusing.
I wasn’t sure if the red text choices is what Aris is saying out loud to Bryant?
For example, even if I click “……”, Bryant will still mention Aris’ mother even though Aris didn’t say anything.
Also, Bryant says “after all this talk, aren’t you a little tired?”, even after I choose to be silent the whole time “…..” LOL.
Thank you for your time and hard effort!
Lovely game. Love the character portrait art. I’m only an hour into B route, but am pleasantly surprised by its depth: gender inequality, surveillance, one child policy, and classism in a BL game haha.
I love flawed and selfish protagonists like Aris. FCWCLF reminds me of another game I recently finished, with a similar protagonist who wants to achieve a higher social status at the expense of loved ones (Little Goody Two Shoes).
There are some missing spots of translation to English (will update this comment later with the exact locations).
I see you’re a solo developer, 加油!. Looking forward to supporting you on Steam as well.
Love it! One thing I would comment on is that it can be difficult to click in exactly the right places in puzzles, and that if you accidentally click out of the bounds of something interact-able it closes the zoomed-in view. For example, when I was inputting the code for the first room's safe, I would have to be really careful to click in the bounds of the up/down arrows to avoid accidentally exiting out of the view and having to read all of the dialogue again. Maybe a "Back" button would work better in this case?
Overall great game/atmosphere/bgm and the interactions b/t Caesar and Clam are hilarious.
Alright! That worked. I put the entire zip folder in Desktop, then unzipped, then dragged only Game app outside the folder to Desktop. One minor error I immediately encountered while starting up the game was this however:
The menu showing New Shift / Continue showed for a few seconds then flickered to a black screen. But, I was able to simply reset the game and things are going smoothly so far.
Thanks for all your hard work and patience! Developing for Mac seems tricky for all the security and permissions stuff haha
Hello, would like to request some help (possible spoilers)
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I'm stuck on getting the scissors from the doppelgangers, it seems like I'm dying no matter how many times I talk to the coworker doppelganger first. Is there a correct sequence of dialogue before the "Push" option comes up?
Also, for each tip in the guide that has you "restart" the game, do you have to do it in the restart immediately after, or can you do it later. For example, I called the phone number and then died in that run. Do I need to go straight to Room 6 after 1 restart to pick up the phone or can I die again that next run and pick it up later?
Great game. Love the atmosphere and art style. It almost reminds me of Your Turn to Die and many other good P&C horror games. [Spoiler: also the "shoving" the thing in the hole... the witch's house??? haha]
Since there are quite a lot of ways to die, I would recommend putting a manual save mechanism OR at least a way to skip text.
Hello, this is a nice little indie game with excellent pixel art. I enjoyed the True Ending and the dynamic between the 2 characters. Possible spoilers below.
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I may have found some bugs:
1) Get True Ending > Continue from a save file right after I choose the second option in the branching choice > Choose to leave the house > get the True Ending without looking under the carpet???
2) 2 Alicias after the above sequence?
3) You are still able to select the Lighter when you are controlling Beaford and Alicia still says the same dialogue about already having searched the area.
[Edit after having played more routes]: Here are some more thoughts with possible vague spoilers.
- I love how certain characters will remember things from previous rounds. Wished that the game's narrative timeline was a bit longer; I know there would be a lot (29!) of characters to scale. Could open some room for developing episodic releases!
- I thought Aspen's route was nice. His design reminds me of Ky from Guilty Gear 1 and Mikleo from Tales of Zestiria.
- Pursued Eleni route again because :^) but also... what was that 3rd ending
- Had to take shrooms to get on Arbor's route. That sure was somethin.
- Old Dude consistently appears in the bathhouse every time I play LOL, but I have not pursued this strange person yet.
Great game! It was relatively short but engaging. The story is simple enough. I enjoyed the Tea Time events and various jumpscares. The final chase scenes are very The Witch's House-esque.
Possible bug notes:
- My game suddenly freezes at the Credits screen, so I am unable to see the Extra Content after any of the endings. (Playing on Windows).
- When you choose the 3rd option in the last ending branch, you're still able to "talk" to the character in the empty tile and rechoose another ending.
- When you break open a certain wall on the first floor, enter the room, leave the room, and try to re-enter, it will not let you (there are two tile spaces facing the wall, but after you break both of them and leave twice it's a softlock).
Having played around 40% of the routes, my impression is that this game has some interesting background lore and is great for replayability. Love the pixel portrait art and varied backgrounds. Music got a bit repetitive after a few rounds, but was nice for the most part. I like that you can choose to use they/them pronouns and the presence of a few nonbinary characters.
Favorite routes were: Bugbear and Huxley. On the other hand, my expectations were really... turned around in the Eleni/Sirius route... haha...
Also, I think most of the routes I encountered turned out to be platonic (not necessarily a bad thing, just surprising). Although getting bro-zoned by Ivy hurt a little ;_;
I'm surprised this game hasn't gotten more popular. I think I would refer to this game as SaintSpell for short when searching online for fan content/discussions.
Amazing game! Has a lot of content. Thank you Lydia. I didn't know the creator is from Spain, very nice.
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I might have found a minor bug in the English setting: Spanish text pops up even though I am playing the game in English for only this specific part. This happens after I beat the "who is the real culprit" puzzle.