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Sol1vaN

4
Posts
1
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A member registered Dec 31, 2022

Recent community posts

No man, you don't catch the problem.

I want to say when I change the binds, and I press enter on "save", the game looks like save the binds, I mean, on the option screen menu.

But when you finally play, the joystick binds still remains like default binds, without changes.

For the keyboard binds the problem is different:

I'm binding WASD for direction, that's work fine.

And for A and B I chose: T keyboard for A, and Y keyboard for B. The problem is Y bind don't do nothing, even if the option screen show that key was binded.

And the F11 don't do nothing men, you can check it your self, the game does nothing and still remain windowed.

I'm trying the 1.1.0 version.

Hola men, muchas gracias, es un gran proyecto, muy lindo y muy cercano a lo que me imaginaba cuando niño lograr usar esos modelos hipoly de los FMV.

Consulta: hay alguna forma de editar los archivos de configuración para cambiar por ejemplo, los binds? aunque sea de manera manual?

La parte gráfica también me gustaría cambiarla, me refiero a aumentar la resolución y cosas así.

Un abrazo, espero sigas avanzando y mejorando este proyecto, en verdad se ve exquisito, muy buen ojo bro! un abrazo.

(1 edit)

hi and thanks for this beautiful remake.

bug 1: the jump button dont work on keyboard. i've binded to a new key on keyboard and the problem still remain.

rebind to another button on my xbox one joystick or my ps5 joystick has different problem: when i rebind the buttons (whatever one) and then select the "save" option to save my changes, it seems nothing have been saved. the buttons always are binded to cross and CIRCLE (or A and B in the xbox case).

bug 2: the dpad and axis options don't work, the game always only works on dpad.

feature request: there's a way to go fullscreen?

example: alt+enter go full screen (no windowed mode).

(4 edits)

The gameplay mechanics are amazing (when you get the hang of it). Combines the gameplay of Ion Fury + Ninja Gaiden (XBOX).

The good:

  • Very light, runs on any current computer
  • Excelent gameplay
  • The animations of the sprites are spectacular, it shows devs invested a lot of resources at this point.
  • Good difficulty, it is a constant challenge, it is not boring (sometimes it becomes chaotic)
  • I design maps, they are beautiful, incredible!
  • Ability to be compatible with MODs, its base is made in the GZDoom port
  • Basic RPG section
  • Ability of improvements in: weapons, armor, health
  • A short story (so far) but entertaining

The bad:

  • Does not have voxels
  • Resolution sprites/textures are little low, could be better if they raised their resolution just a little more
  • Volume of some sound effects (SFX) are a bit low (pistol and UZI weapons, main voice) they are unbalanced with respect to the rest of the sounds and are heard very weak.

The ugly:

  • Nothing, it's beautiful.