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Sokus

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A member registered Jul 30, 2025 · View creator page →

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Thanks for playing!
Yeah setting win/fail condition proved to be quite difficult, energy/time/score values were set in a rush so I am not ever too sure myself how to get the best/worst score.
I am currently working on a reworked/polished version where this idea is scrapped in favor of a more natural approach to scoring.

Thank you for your feedback!
All the art was drawn by my 2 skilled artist friends, since we already had the OCs/world planned beforehand it was "just" a matter of adapting it for the game idea/drawing it so each piece took them 30 minutes at most. I never would have expected having too much art could be a thing, but implementing/presenting everything they did/could draw was a bit overwhelming as a novice godot developer haha