LOL
I love the music and sfx and transformation
🤣🤣🤣🤣 I tried to fix that wonky CPU behavior, but it actually turned out pretty well in the end.
I’m glad you liked it, it was a huge hassle painting all the characters and, especially, the frames.
I had to brush up on the volleyball rules to apply them to the game, but I tried to be careful not to overdo it.
The game gave me a real sense of Asteroids nostalgia.
I like that Violet is comfortable enough to fart in her sleep.
You need to release a copy of Hollow Signal for all of us.
That bit about the water bill was a great touch, LOL.
Note: I have the same voices in my head as Matthew.
P.S.: Do you need help, man? The game seemed very specific (both historically and personally).
As a Latino (Brazilian), I’ve always struggled with language barriers in the games I played as a child, so I’ve always wanted to make my games more inclusive. Obviously, I can’t include all languages—I’m not fluent in all of them, haha—but I feel I’m on the right track. Thank you very much.
Regarding the music: yes, I agree. It was a matter of time, and I’m still learning about sound effects and chiptune. It’s a lot of work for someone who only knows how to program, but I totally agree with your feedback—thank you very much.
After the jam, I’ll adjust the height at which the items appear; thanks for the tip. I spent a lot of time programming the rules and the CPU “AI”—it took a lot of work just to make it minimally competent.
Thank you very much for the feedback; I will think of different ways to improve the game experience.