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Soin GameDev

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A member registered Dec 10, 2023 · View creator page →

Creator of

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LOL

I love the music and sfx and transformation

The premise is very good, the setting is great too, congratulations on your first game and first game jam as well!

Running from the police hasn’t been fun since San Andreas.

I NEED MOOOOOORE

I accidentally killed myself a bunch of times in the second minigame lol

I’m terrible at playing, but the game is very beautiful and fun, quite different from the usual.

thanks!!

This is simply a work of art in game form. Simply perfect. It should come to Steam.

Congrats on the game, it turned out perfect.

10/10 art 10/10 sfx 10/10 cfx 10/10 music

I tried to be a genius and play the whole level shooting downwards; I fell and died at the end.

10/10

Great game, congratulations.

The pixel art is insanely beautiful, the sound and SFX, too.

But why are the coworkers Black men whom you have the freedom to kill?

Obtuve 23 puntos, pero no entré en la clasificación. Volví a jugar y quedé entre los dos primeros :)

Es muy divertido y adictivo; esta clasificación te vuelve muy competitivo, jaja.

¡Felicidades por el juego, es muy bueno!

Hey man, I tried to play but couldn’t get it working, though the premise seemed cool.

I couldn’t move around in fullscreen mode, and the trash assets didn’t show up for me either.

Really beautiful art. Well-done sound effects, too. Congrats on the game, man. It’s really good—fun.

El arte quedó muy tierno, el juego se ve muy bonito.

Se siente muy bien el peso de la vaquita al controlarla.

Mi puntuación final: 217800

Deu um trabalhao estruturar as regras do CPU, fiquei satisfeito so depois de perder algumas vezes pra ele.

Obrigado pelo feedback :)

🤣🤣 Eu tambem perdi algumas vezes.

Obrigado por jogar e pelo feedback :)

Valeu pelo feedback mano, agradeço demais. Tento trazer sempre pt_br para os meus jogos, quero que nossa gente jogue lendo na nossa lingua materna.

Muito bom kkkkkkkkkkkkkk

As artes e as animações ficaram muito lindas. A arvore ficou perfeita demais, pareceu um pre-render 3d para 2d de tão linda que está. Excelente mano.

Parabéns pelo game.

O que usou pro ranking?

Very good, it turned out great. It gave me nostalgia for the arcade game “Asteroids”.

I only missed a timer and something to kill me so I would want to stay longer and get even more points.

My points: 598100

🤣🤣🤣🤣 I tried to fix that wonky CPU behavior, but it actually turned out pretty well in the end.

I’m glad you liked it, it was a huge hassle painting all the characters and, especially, the frames.

I had to brush up on the volleyball rules to apply them to the game, but I tried to be careful not to overdo it.

The blend of tower defense and map exploration (which turned out really fun) worked really well—kind of like a super fun version of Capture the Flag. The game turned out excellent, man.

It’s easily a game that could be on Steam or the Play Store.

Thanks for the feedback, man.

I’ve been drawing a lot of inspiration from the GB, GBC, and GBA to create my games.

The game gave me a real sense of Asteroids nostalgia.

I like that Violet is comfortable enough to fart in her sleep.

You need to release a copy of Hollow Signal for all of us.

That bit about the water bill was a great touch, LOL.

Note: I have the same voices in my head as Matthew.

P.S.: Do you need help, man? The game seemed very specific (both historically and personally).

Okay, I wasn’t expecting any of this.

This game had me cracking up, it’s absolutely insane. Really good; as far as I’m concerned, it should win the jam.

🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

It turned out really cool. The rapid-fire bursts were really fun—just blasting away in every direction.

I would have liked to see some bosses, enemies that shoot back, or different types of enemies.

But still, really cool.

My Score: 3370

(1 edit)

I spent a lot of time refining the CPU behavior; it took a lot of work to get it even minimally competent.

The final artwork didn’t turn out exactly as I wanted, but it’s still pretty good. Thank you so much for your feedback.

(1 edit)

As a Latino (Brazilian), I’ve always struggled with language barriers in the games I played as a child, so I’ve always wanted to make my games more inclusive. Obviously, I can’t include all languages—I’m not fluent in all of them, haha—but I feel I’m on the right track. Thank you very much.

Regarding the music: yes, I agree. It was a matter of time, and I’m still learning about sound effects and chiptune. It’s a lot of work for someone who only knows how to program, but I totally agree with your feedback—thank you very much.

After the jam, I’ll adjust the height at which the items appear; thanks for the tip. I spent a lot of time programming the rules and the CPU “AI”—it took a lot of work just to make it minimally competent.

Thank you very much for the feedback; I will think of different ways to improve the game experience.

Thanks for the feedback, Sanjo.

Regarding what to do, I believe I failed to present the game within the game better, but it’s in the style of those older “soccer games with big-headed characters” only with “more realistic” gameplay, if that’s even possible in pixel art LOL.

Simply insane. Without a doubt one of the most beautiful games I’ve played recently.

Simplesmente insano mano. Muito bom mesmo, sou pessimo jogando, mas o jogo é muito foda.