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software727

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A member registered Nov 14, 2025

Recent community posts

hello, I am back and I was wondering is there was a way to render it using a shader rather than meshes, it would be a lot easier but I do not know how you would make borders smooth and consistent because shaders (to my knowledge) are rastered

thank you!

thanks

my brain still has trouble with this lol, is there any algorithms for getting outside masses? I use LibTessDotNet for triangulation which requires any other noncontiguous masses to have their own contours, I am able to get convex shapes well, but where my code struggles is when there is holes / islands involved

thanks, I have tried to do this multiple times before, and I am assuming this is language agnostic because I mainly develop my stuff in C# rather than C++, but this will help me very much!

are you able to make a game based on calculus, and can there be difficulty changes, where it gets harder (basic math to more difficult maths)

how long did the original demo take to make?

how did you go about rendering a map? does it use a bitmap for a reference? I am interested in how to make something like this

this game looks cool