hello, I am back and I was wondering is there was a way to render it using a shader rather than meshes, it would be a lot easier but I do not know how you would make borders smooth and consistent because shaders (to my knowledge) are rastered
software727
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A member registered Nov 14, 2025
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my brain still has trouble with this lol, is there any algorithms for getting outside masses? I use LibTessDotNet for triangulation which requires any other noncontiguous masses to have their own contours, I am able to get convex shapes well, but where my code struggles is when there is holes / islands involved
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