Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Softie

7
Posts
93
Followers
12
Following
A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

The fix is uploaded, along with some formatting fixes and spelling issues.

Okay, I legitimately apologize for not responding. This last year has not been great, so I fell off the face of the earth for a bit. I won't give some whole rant about that, but to answer your question, this was an accident. I'm going to attempt to go through and clean up some of this. 


Since I left you hanging, just so you know, the ability actually will reflect the following

--

"Once per shift, the subject may choose to project the show they represent onto a monitor of choice within the current department they occupy. They can see and hear whatever is on the other side of the screen, as well as access the basic functions of the machine it is attached to. Any higher level access will be locked behind a password still."

--

Once again, I really do apologize. I hope this clears things up for you!

Thank you so much! I really love the art in this one too. I hope you enjoy, we'd definitely love to hear what you think about it when you play.

Consulting with the others to see what's up, will get back to you! Sorry i never get notifications on comments here!

(1 edit)

Happy to answer! I'll also make sure to review and see how we can clarify those in the next version. 

-When you run out of Flesh your character dies unless you have something that negates that. When you run out of Spirit, your character goes catatonic and suffers some form of coma/heart attack/death really at the DMs discretion based on what works best for the moment. Think of it like Morale fully collapsing in a way that physically impacts you.

-Mechanically we should clarify how that works. I'll need to talk to my other devs about this, but currently it's intended that if the mutations hit is up to GM discretion.

-The Flesh and Spirit costs deducted applies with the other damage at the end of the contest. This way a character can go out with a bang.

-Conflict Resolution could also be clarified a bit more in the next release. Currently, how it works is, where Percussive Maintenance is used to make items work, Conflict Resolution is used to make concious being and living creatures work. Think if it like thrashing someone around and intimidating them physically, usually used to avoid entering a contest and risking damage.


Thank you for the questions, they're genuinely super great feedback for us!

(1 edit)

Spirit is what was meant yes, old terminology! This needs to be updated in the next version though, since this is meant to say "1 + the number of times you have used this ability" only. Two versions of the move got smashed together.

Legitimately one of the most evocative things I've ever played. Something about this game pulled me in hard, I feel inspired, understood, and a bit disgusted by the way this game makes me feel seen. If you're willing to engage with it an marinate in the slop, you'll get something good out of your experience.

Also, name a single other game where you can pick a fight with that guy who brings an accoustic guitar to a party and plays loudly in the main room but like is now literally a living guitar one night, and be turned into a short pig with an extra mouth and run from a scary evil possum lady set on making you taxidermy the next.

9.99999/10, needs like 3 more bug asses.