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SoEinPfusch

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A member registered Mar 09, 2022

Recent community posts

not entirely sure how it happened, but I got to a point where the game started messing up my planets in all my universes, some are basically bigger planets that turned into smaller ones, and this one was a 87x87 agri base that somehow got turned into this.

The only guess I have is that it might be related to me having too many buildings? There were no crashes or me closing the game while it was saving, so it got corrupted by something in-game.
(I do have high time speed, so that also sometimes messes up other things like, again, ships getting forever-stuck in travel if you max out the speed slider to 0 seconds travel time between planets in a system on a high time speed with all the travel speedup researches, again my guess it that the division gets a float error and ends up ever so slightly negative, so even though it shows you 0 seconds left it never actually reaches exactly 0 which you seem to compare to when checking if it arrived yet)

Great game, I had a lot of fun playing this after playing Helixteus 2 back in the day, but it does need a little bit of work still.

You might need to rethink the dimensional OP meters/probe points interactions! Once you unlock Universe Value, if you raise the required probe points to ridiculous levels for one of the stats you want to lower (Boltzmann constant seems optimal to me for that, otherwise maybe Difficulty), you get a ton of positive probe points you can then spend to raise your universe value and all other stats to a proportionally insane number and create arbitrarily many dimensional remnants instantly in your 2nd dimension.

For example, setting 1e12 on Boltzmann modifying cost, which actually decreases the OP meter, then create the new universe, set the Boltzmann constant to 0.9 which gives you like +1e10 probe points you can spend on 1000 timescale and 1e9 on universe value

Also worth noting, when you switch dimensions, you can use the Triangulum probes from your previous dimension's last universe as long as you dont open the first universe after switching dimensions, which is pretty OP considering it allows you to instantly create a universe with timescale 1000 or some other shenanigans to make it to the endgame in 10 minutes, which coupled with the previously mentioned tactic means you get to level up the dimensional upgrades as high as you want.

Similarly, you can use a drive you havent researched in a universe by having at least the Chemical Drives research, then switching to a universe where you have researched any of the other drives, select that specific drive in the ship window, then switching back to the other universe and you can just use that drive.

Also for minor mentions, maybe its on me but setting G constant or dark matter very high (like 100000) makes the game unplayable because with the former, the planets overlap and cover the whole solar system, and with the latter the game fails to generate any solar systems other than your home system, the galaxies end up just being empty which still works for building gigastructures but it's a shame!
Also if you send your fleet or upgrade buildings with less than 1 second of time (for the buildings, this is shown when there isnt a time shown even before you have unlocked the automatic build accelerations), there is a chance it glitches out and the buildings never finish and fleets never arrive despite being at 0 seconds remaining, maybe some kind of floating point inaccuracy causing the number to become negative and that causing issues? You cant even accelerate with drives so the ships are just stuck forever in that universe since you cant cancel mid-flight either(?)
There might be a bug with the aurora multiplier not affecting the amount of stone from planet killers? Well, in that regards it would be nice to have a gigastructure for just sweeping up a whole galaxy or passive income of stone since the central business system doesnt collect from the mining terraformed planets and going around planet busting one planet after another manually is tiring