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socknot

10
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5
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A member registered Aug 08, 2018 · View creator page →

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Recent community posts

This is a lot of fun to play! The environment art is inviting, the sound design is playful, and tying a variety of mechanics to one well-timed button press is very interesting. Good job :)

This is cool! I love that this is made in scratch, that alone is impressive. The die-rolling animation also is very fun. Good job :)

This is an awesome idea! Being able to continually reroll actions gives a chaotic feeling, and it's nice that you can lock the actions you're trying to get. Good job :)

Really liked the music here! That crunchy sound was just what I needed to shoot those bubbles. I also appreciated that you introduced the enemy shooting mechanics pretty late, but it would have been nice to separate the slow, red ones from the fast, black ones by at least a level. Good job! Fun game :)

This is a fun idea! Having a level-restart action would have been nice here, especially with that movement-offset bug. But this is a fantastic start for coding a jam game for the first time! Congrats :)

Very polished visuals! I love that the astronaut's whole head spins when rolling for a new number.  It would be nice to have some variation for when dice-asteroids are spawned, but otherwise this is a fun, clean game :)

This is an amazing experience, I can't tell you enough how much I love this. Both the layering of the music and the ominous narrative build into something almost terrifying, it honestly had me nervous about climbing higher. Fantastic game :)

This is pretty interesting! I appreciate that the player character shoots automatically, there's already so much I have to watch out for. It takes a couple of lives just to get the hang of handling both controls, but it's cool to see how high the skill ceiling is! Good work :)

This is really well done! I love being able to piece together a narrative through this type of diegetic storytelling, it already gives this game a lot of depth. Good job!

Yea me too, definitely gonna make that a priority next time