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Sociopathix

11
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5
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28
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A member registered May 11, 2019 · View creator page →

Creator of

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Wow, I never saw this, so sorry! I made this game in like, I think a week with Godot 3.5, and yes, it is a prototype as you stated! 

I would love to redo this project in Godot 4, but it would have to be with bigger sprites, undoubtedly, to fix a lot of the issues you've mentioned. I just couldn't fit certain icons and numerals with the limited size (I tried quite a bit). I'm not completely satisfied with the X for 10 or characters for the suits either, haha.

As for pausing, restarting games, etc. I totally agree! I'd also like to implement an undo and hinting system, and maybe a few other QoL features and juice (sound effects, wobbles, all that). I really want to remake this game with my full vision in the future - little ghost RPG with solitaire. Will have to see about working on refactoring this in Godot 4 in the near future. :]

Super fun, despite being simple! Making rythm games are not super easy so good work!

I will note that it is a bit hard to play with the mugs being all the same sprite. I think having some sort of arrow or color difference would help a lot. Also, some sort of UI to indicate where the note hitbox is would be a good addition.

I'm sure you had more you wanted to add though, so feel free to ignore my feedback if you already had fixes in mind! Looks awesome!

Love this :D

Fun!! Love the music btw ;>

Love playing this game when I got nothing else to do. Simple and fun! Keep up the great work. :

Very fun for what it is and cute, minimalistic art! Obviously could use some work but great for testing metroidvania mechanics. I think the best thing you could do from here is tighten up the controls!