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Stevie

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A member registered Feb 19, 2020 · View creator page →

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As I'm tinkering with how to get my ideal workflow going, I plan on using a number of Script functions (either single or multiple in one file) and I was wondering how to get ` if (live_call()) return live_result;` to work?

I created a script called `PlayerAnimateSprite` with the code:

if (live_call()) return live_result;
function PlayerAnimateSprite( ){
    show_debug_message("animate a sprite sample text");
}

Yet when I update the code in this file, I'm getting this warning:

Warning: live_call outside of named scope in `C:/Users/Username/Desktop/Game Dev/GameMaker/ActionRPG/scripts/PlayerAnimateSprite/PlayerAnimateSprite.gml` [L1,c6]

Is there a clever way to get this to work the way other live_call() spots work?

Thanks!