The player was initially supposed to be a humanoid shape, but I ran out of time to do the art. A square would definitely have made the collisions less frustrating.
Thanks! I agree, the collision can get frustrating due to the width of the paths. I might have to tweak the width and the player collider to prevent that.
I have many ideas to flesh out the gameplay, and will definitely continue working on it. I had a lot fun making it, and look forward to the next GMTK game jam.
This was my first game jam, so I spent most of my time to just get the game to a playable state. There is definitely room for improvement, art and polishing wise.