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[snowburn]

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A member registered Nov 15, 2019 · View creator page →

Creator of

Recent community posts

Nice game!!

I agree with the other suggestions, and I'd like to add a couple of my own:

  • Power-ups like in Arkanoid would add a lot of variety (multi-ball, longer or shorter paddles, and so on).
  • Also, in single-player, I don't think there's much point in having one color win. I think it would be more fun if the game continued until you lost.
  • Please, add more juice! This is exactly the kind of game that benefits from extra visual effects, screen shake, particles, and satisfying hit feedback.

Good job!

Great HUD, and the wireframe style really fits the game.

I'd suggest improving the weapon effects:

  • When moving, the muzzle flash doesn't seem to follow the weapon.
  • When standing still, the muzzle flash makes aiming a lot harder.

Impressive! You managed to include procedural generation, different weapons, and a boss fight!

Also, I hate those little doom sheep. ;)

Great job!

Thanks a lot for your detailed and fair review!

Highlighting the target is a great idea, and so is showing the aiming beam. In my debug builds I actually have a laser sight, but it's disabled in the public build.

Showing the path a unit is about to follow is also something I'll definitely add.

I'm currently fixing the collision layers so windows can be shot through. Automatic roof hiding is another feature I'll be experimenting with.

As for the AI, I designed a system based on area commanders with different behaviors. The first one is completely random. There are also static guards (like the two guys that look like bouncers), a bodyguard/VIP behavior (used by the guy in the EOD suit), and an AI that patrols and guards a specific area.

The last one is the behavior that most enemy units are supposed to use, but it gave me a lot of problems. Since I was already running late for the submission, I switched most enemies to the completely random AI just to meet the deadline. Improving the AI is currently my top priority.

:) Thanks a lot for your message!!

Thanks a lot for your review!

An in-game tutorial was planned, but I ran out of time. As soon as the voting period is over, I'll upload the latest build.

In the meantime, you can find the controls and a few gameplay tips in the game's description. :)

The end of the demo really made me want to get the full version ASAP! :) The music is also excellent, and I absolutely loved the art style.

Very clear interface, lots of stats, items,  weapons, and multiplayer (although I couldn't test it).

Technically, the game is a solid 10/10, but it doesn't really feel like a demo, which is the theme of this jam.

I'd love to play the finished version!

We used the same joke about the full version, haha!

I liked the game, but I have a few constructive criticisms:

  • You can jump and attack, but you can't attack while moving, which feels a bit weird.
  • The zombies have a bit too much health. I think the game would feel better if they died more quickly, and if the player could attack faster while moving. That would make the character feel much more like a ninja.

Good job! :)

Is there any chance of an English version? I couldn't figure out how to play it.

Solid gameplay, great music, a "missing sword," and even a secret boss fight. I'd give it a 9/10—I would have given it a 9.5 if it had more animations.

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I really like the rival critic idea. It's a great game, butI haven't even reached the point where the demo limitations start to show.

Also, I don't know if you're a native Spanish speaker, but your translation is really good. Are you from Argentina?

Thanks!!! :)

https://snowburn.itch.io/civil-purge-demo-jam-edition

This is the game i want to submit

Hello!! how late submitions works? i still need a few hours to finish the demo

Hi everyone,

I was wondering if there are any plans to make an official video showcasing the games submitted to the jam. It would be great to see a short presentation of each entry and discover projects that participants might otherwise miss.

Has anything like that been planned for this jam?

Thanks!

Thanks a lot!!
Does it works in Gaia for unity 6?

very good, please accept my 5*

Great update!

Very promising game, looking foward for more updates

i liked it, but it's difficult to know if your units can fire (a lot of times i died because my units didnt attack), also it would be great if you can change your units facing at the end of the movement (right click and choosing direction) 

Vamos Esteban!!! esperando con ansias la descarga :

Incoming new version...... (in 2-3 hours)

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@rebello
Congratulations for your submition :) 

i agree with both of you, we had to cut a lot of ideas, even some core ones,  but we made it just in time. i hope more people submit their games

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All your packs looks lovely :) are you going to make baby chicks? and maybe some eggs