So the legend goes.
Snowbound Cabin
Creator of
Recent community posts
> No, you're talking about quantity, please. You're encouraging AI. NO!!
Anyone who reads this and genuinely thinks "I should use generative AI to make a game" has absolutely abysmal reading comprehension and reasoning skills, and was probably already going to do it anyways too. Besides, it thinks there's probably zero overlap between people who will read this and people who would do that anyways.
> Did you know that you have to pay 100$ to publish 1 Steam game. Now count that.
Its sibling in Cthulu, you are currently on a website where you can post games for free. 🤭 Is there context it doesn't have? It got to the "You can stop reading here" and stopped, so there might be something it's missing from the expansions on the main section, but... Gabe Newell doesn't come to your house and shake you down for $100 to publish a game.
...He doesn't, right? If he does, someone ought to have told it so it can make sure its giant 3 is by the door to scare him off with.
Is there an end other than blowing up? I was at the point where it felt impossible to die unless I forgot to move. Reloading was only noticeable because of the click, enemies died if I breathed on them, the room was full of droplets everywhere outside my collect radius, moving cost almost nothing... I only died because I kept forgetting to push RMB around wave 38.
Immediately realized that the reason I can't tell is that it takes a while for the last little bit to drain, so it's moving for a long while after I kill an enemy, which seems to be the trigger, and it seems to indicate a final wave, which happens slightly before it's done draining, because it's triggered by the last enemy dying and not the meter finishing emptying...?
What's the victory condition in of A Jackpot of Skulls? It seems like, since the skulls are a symbol of you doing the whole "sundering your realm" thing, that removing them would be the point... Except you're incentivized to keep as many as you can around to avoid running out of spins? I'm confused. It's also not getting to 100 honor, because then you also lose, for... Some reason? I'm confused.
...Is it just to get a jackpot?
"What you said is amusing, hahaha! You don't know what language they [the developer] speak!"
Your comment was entirely useless; you're just assuming the developer is monolingual, and even if they are, online translation is easy and free, even if not fully accurate. Just because you don't speak their language doesn't mean they don't get to speak it.
(more literally and without rearranging words, "talk-yours is amusing, ha ha ha! you know-not languages-theirs.")
Exactly my sort of game, except the controls are just very unintuitive to me. Can I suggest an alternative?
- X+left/right swaps what block you're holding.
- X+up/down stores what's in your hand or takes it back out.
- Tapping X rotates.
- Circle (Z) places or picks up a block. Placing a block automatically takes out a new one.
(Circle is usually taken as "accept" or "main action" in Pico-8, isn't it? I would suggest at least swapping which is which.)
Part of the idea of this is that there is rarely a case where I want to open storage but not take something out or put something in.

