AWESOME GAME. No complaints.
Snotbane
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I’m noticing a lot of similarities between yalls game and our own… which thanks for playing by the way!
If I have one complaint it’s that I found it very difficult to click and drag signals onto the ships, I would much prefer to have a hotkeys for each direction to automatically pick it up and then click to drop, similar to RTS games.
Overall awesome game!!! I love the cutscenes, character art, dialogue, everything! Excellent job!!
Tha beautifull mouse lady belongs on Sega’s Top 10 Hottest Female Sonic Characters I do declare
I don’t think there are any full playthrough videos but you can always type commands directly for more precision. Accents can definitely be a vector for frustration, and unfortunately there’s nothing we can do to adjust that (we used a premade voice interpretation library). But, my roommate played our game and he has a thick Texan accent, and he had a similar experience to you – he was frustrated, but simultaneously amused. Thank you for playing our game and offering kind words!
A simple idea, perfectly executed. I was smiling from start to finish. Everything from the 90s aesthetic to the music was CRISP.
…If I have one suggestion to make, I think it would be making the levels less linear, and more open, and making finding the correct signal spot to be the primary challenge.
Still. Excellent, excellent work. Five stars on all fronts.
Oh my gosh you nailed the atmosphere SO WELL. I think this is one of the few games that has so much detail in the environment visuals and audio, that music is not necessary.
…That being said, I didn’t get very far and I’m not sure how to proceed past the elevator room. Even so I’m impressed with the various platforming mechanics!
Don’t lose heart! There is something brilliant here that just needs a little more time to develop, and you’ve already proven to be a great environment artist. I WANT to see more of Bad Signal!!!
This is COOL. I love the puzzles/ciphers and I think it fits the theme perfectly. My only real complaints are QOL-related. Namely, I wish I could have multiple windows open at the same time and move them around to make it more like a workspace/desk. Hotkeys would help too. But I love the story and I think yall did a great job!!
Ok so, I am going to try to be as constructive as possible because, this game idea is SO COOL and I WANT to play more of it. But… I had a very difficult time trying to do so.
Here’s what I think needs improvement:
- The controls. The mouse sensitivity is way too high and I couldn’t find a setting for it, and the camera being animated with the character is a cool detail but it caused me to get dizzy.
- Clarity on what I am supposed to do; i.e. the game design. I see all of the notes around, but I don’t really know when I am supposed to do something, or why. So I basically just looked around the area and took in the environment.
Ok BUT BUT BUT what I LOVE about this game is LITERALLY EVERYTHING ELSE. The concept of being a lighthouse operator moth is so brilliant and so fitting. I can’t believe there is a fully 3d modeled and animated moth character!! I wish I could see the entire dude. And the environment itself is actually quite detailed and beautiful. That combined with the sound effects, makes for a very atmospheric experience.
Overall I think it needs work, but you guys have my full support!!!
Sure, I should have been more specific. When I say it’s complicated I mainly am talking about the letter scoring system. There are so many small numbers on the screen that it’s overwhelming to look at it all. My thought was “I’ll never understand all this math well enough to get the maximum score.” I didn’t understand how different options led to different results, even though all the information was right there in front of me. So I mainly just chose options randomly. And that was fun in its own way, but I didn’t pay much attention to it.
But, the actual main game loop of picking up letters and delivering them is quite simple and the to-do list was very helpful. The main game loop I thought was very managable and well-designed.











