This game was a short and sweet delight to the senses! Excellent UI in particular, but I loved the music and sound effects too! I only wish for more slopes/levels to play on, and I wish I could do a backflip on the big jump! Great job yall!!
snotbane
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Sure, I should have been more specific. When I say it’s complicated I mainly am talking about the letter scoring system. There are so many small numbers on the screen that it’s overwhelming to look at it all. My thought was “I’ll never understand all this math well enough to get the maximum score.” I didn’t understand how different options led to different results, even though all the information was right there in front of me. So I mainly just chose options randomly. And that was fun in its own way, but I didn’t pay much attention to it.
But, the actual main game loop of picking up letters and delivering them is quite simple and the to-do list was very helpful. The main game loop I thought was very managable and well-designed.
This has got to be one of my favorites in this jam so far. I spent a solid 20 minutes playing and I loved every moment! Simple fun game concept with no worries to be found. The warm lighting and colorful cast of characters is very cozy indeed! Had a good laugh with some of the ingredients customers wanted. I loved seeing all of the character animations, it feels fresh to see some proper 3D animation! Keep up the great work fellas.
Wow, I’m really impressed by the paper cutting mechanic! I’ve never seen anything like that in a game before. Excellently animated transition too! Also, I think it’s hilarious how I forgot to decorate for Christmas and I’ve got to cobble together some decorations in time for Christmas morning. Real G’s do it by hand. Great job!
Oh my goodness look at the little frog!! This game is so good. It’s got EVERYTHING! Innovative gameplay, minimal (but helpful) tutorials, tough but fair levels, excellent visual style, excellent audio, not to mention DYNAMIC MUSIC??? Can I get that on vinyl please?? I only wish there were more levels! :)
Ok, so I was actually really surprised by this game. There is SO MUCH to talk about! First of all, very nice transitions. I couldn’t believe it when I saw multiple game modes, and I love how collecting gifts in the main game unlocks elements in the snowman minigame. There are plenty of levels and each one feels unique, and new mechanics to discover along the way! Overall it feels like a very complete experience. Y’all should be really proud of what you’ve accomplished!
Hello, I use Godot as well. Just thought I’d comment I believe the safest way to detect if it’s playing in the browser is to use OS.has_feature("web") as per the Feature tag documentation. There are lots of other useful feature tags which I typically use during development.
I am amazed by what I’m seeing. There is so, so much depth to this game I’m almost can’t believe this was made in two weeks. Different playable characters? Level up system? Side quests? Unique time mechanic? It’s all here. My only real gripe is that combat is not very fun; it’s slow to start up and quickly over.
The King Who Was Trapped in a Cursed Sword by a Treacherous Wizard And Must Now Find Him And Kill Him Before He Dies Of Old Age is a game jam masterpiece, you guys should be really proud of what you’ve accomplished.
Wow this is such a vibe, what a fun idea to be the pokemon instead of the trainer! Incredible down to earth setting with so many juicy details. I think my only issue was that sometimes in battle, the trucker would get stuck in a loop of talking about how amazing our defenses were, all the while our defenses were getting massacred and I can do nothing to attack. But… I criticize because I love the game so much. This is an absolutely amazing game, incredibly well polished. You guys should be hecka proud.










