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Snoozy (the clown or idk)

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A member registered Jan 15, 2022 · View creator page →

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Oh Thats kinda an issue since Spawning individual cubes multiple times will cause the game to drop in framerates Since it needs to render everything for every frame

There are tutorials that teach you how to make voxel based terrain Its better since it just has to render the faces that are visible

Hehe The only thing i need to fix before moving on is to figure out how the fuck can i keep track of different trees for deleting or other stuff Since sokar2d doesn’t keep track of objects (it does but for just the last one’)

i tried to remake your game inside solar2d

here is what i made for now:

for context : look at the images and you’ll find out

lazy?

its my attempt at a fps creator

hope i can finish it

also i know its just my laptop being shit in specs but its laggy just asking if the ground is a randomly generated terrain if yes then how? is it creating indivitual cubes or like minecraft (a.k.a generating a terrain with just the faces in_front visible)

pardon me if it was idiotic

cool game:) btw add grass

suggest anything