I used your work for my GameJam submission. Great work <3
SniperStick
Creator of
Recent community posts
Thanks for your valuable feedback.
- I Only had time to add a local Leaderboard; ill definately look into adding a online one. Sounds fun :)
- The Boss balancing does make it very,very hard. Ur right. For most runs (unless you are overleveled) -> each projectile does 30 Dmg; Ill look into that and see how to make it more fair.
Thanks again!
Great prototype. I like the "atari" feel it has. The sounds are very good.
- Currently the UI kinda blocks the view (i would love to see it in the corner
- there is a bug on death: camera zooms out
- The player doesnt have enough bullets to "win" the wave
- I see what youre going for with the reload mechanic, but i feel its hard to see how much ammo the player has
This one feels extremely satisfying! Great work! Sounds are crisp and satisfying.
-> i would wish that the individual spins have more "weight" to them. Currently the player is best off just "spamming" the slot; your beautiful combo/point system is hard to follow / understand because of this, since you can only win (hope that makes sense).
- This one has massive potential.
- beautiful Art btw.!
I love incremental games! This on feels very good already. Good work.
- Maybe add more content / upgrades?
- the Button layout could use some work; The main feature of the game is the "roll dice" button but its the smallest button in the game
- in my Opinion: auto-roll should be a big lategame upgrade; currently after about 30 seconds there is no game left play, maybe add some balancing here (auto-roll for 10 seconds or something like that?)
EDIT: OH there is more here! i wish i saw this sooner; having a full combat mechanic is a really good idea! But the player doesnt know that when he starts the game.
