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SniperStick

21
Posts
3
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A member registered May 05, 2025 · View creator page →

Creator of

Recent community posts

I used your work for my GameJam submission. Great work <3


https://sniperstick.itch.io/not-a-vampire-survivor-ripoff

Thanks for your feedback. After the rating period is over, ill publish a update adressing this and expanding/polishing content. 

Appreciate it!

Thank you very much for your Feedback! :) 

Oh no! Ill look into it. Thanks for point it out.


Appreciate the Feedback <3

Thanks alot for the Feedback! 

Thanks for your valuable feedback. 

- I Only had time to add a local Leaderboard; ill definately look into adding a online one. Sounds fun :)

- The Boss balancing does make it very,very hard. Ur right. For most runs (unless you are overleveled) -> each projectile does 30 Dmg; Ill look into that and see how to make it more fair. 


Thanks again!

fun :) 

Thanks alot!

thanks alot!

implementing food pickups sounds smart... im not sure if i have to time to add those tho, but great idea for the future!

There is an I-Frame (can only get dmg´d every 1 Second);


More Content is a reasonable ask :D ill see what i can do :)

The new version feels extremely good. Good job! 

Great prototype. I like the "atari" feel it has. The sounds are very good. 


- Currently the UI kinda blocks the view (i would love to see it in the corner

- there is a bug on death: camera zooms out

- The player doesnt have enough bullets to "win" the wave

- I see what youre going for with the reload mechanic, but i feel its hard to see how much ammo the player has

This one feels extremely satisfying! Great work! Sounds are crisp and satisfying. 


-> i would wish that the individual spins have more "weight" to them. Currently the player is best off just "spamming" the slot; your beautiful combo/point system is hard to follow / understand because of this, since you can only win (hope that makes sense). 

- This one has massive potential.

- beautiful Art btw.!

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I love incremental games! This on feels very good already. Good work.


- Maybe add more content / upgrades? 

- the Button layout could use some work; The main feature of the game is the "roll dice" button but its the smallest button in the game

- in my Opinion: auto-roll should be a big lategame upgrade; currently after about 30 seconds there is no game left play, maybe add some balancing here (auto-roll for 10 seconds or something like that?)


EDIT: OH there is more here! i wish i saw this sooner; having a full combat mechanic is a really good idea! But the player doesnt know that when he starts the game. 

i just uploaded V2 -> i fixed the issue you posted. Thanks again for testing my game. It means alot me <3

i just uploaded V2 -> i fixed every issue you posted. Thanks again for testing my game. It means alot me <3

that was intended actually. but im gonna be honest i pulled these numbers out of my butt, and if it seems confusing it shouldnt be there. ill fix it for the "full" game-jam release

Thanks for testing my game this much. This helps immensely. I'll work on all of these. I appreciate it!

Thanks alot for taking time out of you day to test the game. I will add this one to the "must fix" - List. Thanks! 

Its fun! Great Sounds and visuals, however its not possible to play on high refreshrate / high fps systems. Did you forget to * deltatime?

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this is suprisingly fun; There is a bug there it types out "Backspace" when pressing it. 


good work bro <3