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snazzyrazzy

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A member registered 22 days ago · View creator page →

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Yeah, that's a very good point. You get rewarded more for running past everything rather than risking getting hit and upping the radiation rate. Forcing encounters and tying enemy kills to some sort of progression like a player upgrade shop would probably help. Thanks for the feedback!

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This game just instantly clicks, which is super impressive. Very satisfying to blast the asteroids. I think the sfx could be improved as the effects were a little harsh. Also, I think a quicker turnround between runs as in shorter runs with more focus on progression could work well for a game of this style as the gameplay itself isn't too challenging or complex, more relaxing and in the pocket sort of vibe

This game just instantly clicks, which is super impressive. Very satisfying to blast the asteroids. I think the sfx could be improved as the effects were a little harsh. Also, I think a quicker turnround between runs as in shorter runs with more focus on progression could work well for a game of this style as the gameplay itself isn't too challenging or complex

Super cool aesthetic! The mouse sensitivity and movement speed were a little high for my liking and made a little nauseous haha. Overall tho, very charming

Cute graphics and UI. I kinda managed to figure out the game and win a round, but still kinda confused on how it works haha. A more in-depth tutorial would help a lot here

Thank you, thank you! I wish I could've done more with SFX because that was super fun and I could've spent the whole week on that alone highkey. I wanted to tune to the SFX to the same key as the background song, compose a few different themes, etc, but alas, time constraints exist. I appreciate the review!

Haha this is very true. The game balance certainly could've used more tweaking cuz I always just ran through everything as well. Thanks for the review!

Yes, of course! Putting the swap key right next to the move key is difficult for controlling. Also w being the key for interacting feels odd. I'd keep jump on w and do interact and swap with the right hand on the keyboard, maybe like j and k or something.
Also, the character feels too floaty and unwieldy for me. I'd lower the movement speed a bit tad, especially since the player needs to swap between the two worlds, so they should have more time to hang in the air to get that timing right.
I did notice the coyote time and the ledge step up btw, which is amazing. Lmk if you have any more questions!

Super cozy and cute and crazy polished for the time constraint. Love the mechanic to make it replayable and give persistent bonuses. I also think it was just the right length for a game jam game -- long enough to be fun and get the experience across and leave you wanting more. Super great work! :)

Cute game!! One thing that could be improved is the ability to just drill in the direction of your mouse without having to physically click the block like in Terraria. I was confused on how to break blocks for the first little bit because I just assumed you could hold left click and drill in a direction and it would work haha. That control scheme is a lot more intuitive I feel

The art style is so charming and the movement feels pretty nice! I think the only one hit until reset is a little too punishing though. Still, had fun with it!

The art style is so crunchy i love it

Wow man how did you do this? haha the polish and the vibes are immaculate. The rotating of the planet and the color palette and the atmospheric music really got me. I think the actual game mechanic can be improved but I mean the game jam was a week haha. This is fantastic work for the time we had

Love the art style and the concept! I think the puzzle design and player control can use some work. It was a little awkward switching between worlds while moving right as well. And the puzzle design kinda felt like busy work rather than trying to solve a puzzle. The story in the game def hit though haha. Great work overall!

Woah, this is amazing! It's super technically impressive and extremely pretty, which is a hard combo to pull off. I know a lot of people have been reacting somewhat negatively to the audio, but I think there's something interesting there! Those plinky runs are perfect ear candy and the atonal-ness works well to conjure up that lost-floaty-dreamy feeling that you're representing here. I also love the concept you went with regarding the theme. :)

Woooaoh dude this is great! I love the art and sound design. How the grass against the wall makes sound when you shoot it, and the crazy environment variety while still using a retro color palette, absolutely amazing. I think there's a great game in here! I think the player control could use a little work though. The character feels a little too heavy. I think the gravity needs to be reduced slightly and some coyote frames given to jumping and a bit more acceleration when the character first starts moving. That's the major piece of constructive criticism that stood out to me. But overall, love it!