really cute and really cool puzzle game! with some music and polish this could be even steam-worthy if you added more levels, very nice job
Snailracer01
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true, that's something we found out too playtesting it. but we were crunched for time and got busy irl during the end of the jam, so we had to forgo a better tutorial
for clarification too you gotta *hold* F to use the shovel, like while youre pushing it into a surface
did you at least enjoy the game once you got a hang of it?
this is phenomenal
I have to give it to you this is one of the most fun games ive played from this jam so far! feels very papers please like, and its very masterfully crafted. emerging a somewhat complex game from a series of simple tasks like pointing the telescope, identifying a transponder, checking cargo, measuring asteroids ect was super rewarding and fun
I can see this totally expanding into a bigger game someday, be very proud of yourself!
(and if you can, check out my submission too :D)
big immune system got me again...
ill dish out the goods first, I didnt think id like seeing kirby swim through a bones internals but it was actually kinda fun. it gave very early internet-games vibes and even if thats just a result of the crunch for time, it grew on me. like many of the rushed games during jams it has this goofy quality to it I cant help but admire. some cutscenes wouldve sewn that all together and let you lean into the hilarity lol
Ill assume youre still newish to game jams even if youve done one before, so i wont go too hard on you. it seems you really went for a quantity > quality approach here which is a trap many devs face. you have a lot you want to add but not the time to do it. maybe some more polish, balancing of that big macrophage, and more time spent on the art budget wouldve pushed this game higher but i cant blame you for the lack of time. for a solo dev, it isnt bad by any means
(also id appreciate it if you checked our my submission too :D)
got to recipe 11 nerds
but fr this game is very nicely presented and actually kinda fun, not very creative but maybe I just have a soft spot for memory games like this lol
it was a little confusing at the start, maybe a panel just clarifying its the arrow keys and you repeat after ALL of it would've been helpful, but it hasnt impacted my score of the game
very nice work!
hey! just played and here are my thoughts
overall ill give it to you its a very goofy fun game, which could excuse some of the issues like walking out of bounds or the weird detection for gantry climbing. if this is your first ever game be proud of yourself for getting this done in a week!
sadly I couldn't rate this very high in fun because... well, its not that fun after a minute or two. unless you do the perfect movements youre going to die very quick, and even then i had to sacrifice an arm or leg. There wasnt enough energy materials to make it rewarding when I did stuff right and since there also wasnt a restart button or how to play I struggled getting into the roguelite aspect of it (that is, going to get started again and do it better each time)
overall tho be proud of yourself, its good for a first project :)))
next time maybe just find a free asset if you MUST do it in a 3D setting, its better when doing game dev to focus on the mechanics and gameplay first before presentation

