Thanks Saberman. Sorry for the late reply.
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Thanks mate. You're right. It's not an easy game but with a lot of practice you'll be able to finish all 30 levels and get to the congratz screen. I did quite a lot of research for the places in the UK and it's geographically correct in a clockwise circle around the UK. Some of the buildings are correct for the places too. I got inspiration from an old BBC Micro game called Daredevil Dennis. This game is an evolution of that.
I think it has issues with +2. I remember someone mentioning another older game was not working correctly with their +2. Maybe try emulation and see if that works better as you can select the model. I think it's fine with a basic 128k machine. Not sure about +3. Unfortunately I believe it's an AGD problem so not much I can do to fix it.
I'm confused. Moving the joystick up and down and pressing fire to select the answer when they appear is how it should work. Also it is the letters next to the answer which you use on the keyboard to choose the correct answer. 'T' for top, 'M' for middle and 'B' for bottom. It's from a famous gameshow in the UK called Strike It Lucky. The only in game key is the 'M'. Left and Right in-game is 'Q' and 'W', these cannot work to select answers as I've assigned the other keys. I know for sure it works fine on keyboard as I tested it out today and it works as it always has. So I'm not sure what's happening with your version. How are you playing it? Emulation or real hardware, and if real hardware which mode of the Spectrum?
Oh really. When I tested it the keys worked every time T for top, M for middle, B for bottom. T is joystick up, M is fire and B is joystick down nut I haven't tested that. Maybe try with the keyboard controls only and see if that is any better. If you can answer the questions easier then you will get a better U.R.A at the end of the game. If you have children or relatives with children you could ask them to play it. I made the game quite easy. Well easier than my other games so that children could have fun and education with it :D
Yes, most people struggle with that puzzle at the start of the second screen. You have to jump from a branch on the right of the tree on the previous screen over to a branch on the second screen. It's not blind jumping as you can see the branch you are supposed to land on, on the 2nd screen. So you can go back to the 1st screen, climb the tree, jump from branch on 1st screen to a branch on the 2nd screen. I hope that makes sense.
I think the list would be extremely long. Percy was made with a variant called AGDx and the other games were made with yet another variant called AGDx Mini. I have another game done but still waiting on a loading screen for it and I'm in the middle of creating another one which is a sequel to Road Trippin'. Hopefully will get both those uploaded here before the end of the year.
Glad you're enjoying it. The game would be too easy if you could go back. It doesn't cause a problem as you'll see once you get further into the game. When he dies he always restarts in the same place. It avoids and multiple death problems which occur in games like Jet Set Willy. The arrows remain so that you know very quickly that the luggage has already been collected. The 'whiff' is actually gnats hovering over the cheese. They still hang around as the "whiff" is still there. Cheers, I love the 8x8 sprite style and not just because I think it looks great. It's better for collision detection and allows for a lot more sprites on the screen at the same time. I think it also gives you more space to explore in each screen too. The next few games will also use 8x8 sprites and then when I finally get around to doing a Percy Penguin sequel I'll revert back to 16x16 as the graphics will need that scale of detail.
I like that for 3D games like Doom where you can go in at least 4 directions. This is simple just left, right and jump. I don't think QW and space for jump is too bad personally, like Manic Miner, Jet Set Willy, etc. I think they're easy to get used to with a bit of practice.
Percy Penguin in The Present Palaver is a platform game for the ZX Spectrum in the same vein as Manic Miner and Jet Set Willy.
You must traverse through 26 screens where you'll encounter all manner of creatures to avoid and glowing Christmas gifts to collect. All 50 presents must be returned back to Santa's workshop in the final hour before Christmas Day.
The first game review of Percy from Brazil. https://planetasinclair.blogspot.com/2019/06/percy-penguin-in-present-palaver.html?fbclid=IwAR3JOpPTOxkzgEB94yqM5cKCEMB_nwTT_q2oc89P72RZSV4X5kjYksFf64I