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RedPander

2
Posts
A member registered Jul 14, 2020

Recent community posts

Good fun. The ability to ready your sword feels a bit useless considering it doesn't reduce how long it takes to swing. The sword swing was also a little too slow in my opinion. Additionally, the ability to dodge infinitely without a cooldown maybe did make maneuvering a bit too simple. 


Something I learned that I really liked was being able to deflect enemy projectiles back at them. though I will say it did kinda trivialize the final encounter. I didn't have to dodge a single attack.


Overall a solid demo and looks pretty good too! Well done.

The presentation here in just 48 hours is great.


Some notes:

- Getting to the first boss without there right build can lead to an incredibly long (20+ minutes) fight where you the boss heals up everything you can dish out while you're both building armor to block each others attacks. The cycle only ends when the boss starts getting bad RNG and heals themselves while their HP is full giving you time to whittle away their shields. Overall it's a pretty frustrating fight if you go in without the 'remove all armor' die face.

- There needs to be a way to view your current die loadout while at the shop before making a purchase.

- The dialogue about the dice getting thrown at you was pretty funny

- It almost felt like there wasn't a point to the map system without any branching paths. My idea is to make the shop a marker on the map instead of after every battle, without the options to fight or find a shop depending on the route you take (so pretty much Slay the Spire).


I hope my notes don't seem too negative because I enjoyed my time with the game and it so far has been my favorite of the ones I've rated. Good job!