You shouldn't have to extract anything . The game takes one turn every time you left click
Recent community posts
another option is that each of the new base stats being added are trained while the old ones are still bought at fountains, but the effect of these upgrades is now affected by the new base stat levels
Hey kirrillian, i dont know if you see this, I want to suggest joel tries to use wndows backup restore incase that might work, It has worked to restore other game files (but not sims4) for me in the past
I'm not trying to dictate how you make your game, I just think the current upgrade system needs work and further balancing , without which further gameplay wouldn't seem as interesting , currently it's not too hard to max all stats in the game in a single day, leaving further playing unrewarding
I was wondering if you would alter the upgrade / lvl up system as you continue to flesh out the game, I'm hoping for some sort of upgrade/skill tree that you can spend your juice on instead of a simple linear upgrade system. So instead of being able to max everything, the player has to choose which stats to focus on.