There’s a lot here, which is awesome. The feedback is very welcome. I am taking this into account as we have spent the last month playtesting this and will be implementing changes soon. A lot of your criticisms are very valid and will be addressed. For example, Daniel was supposed to show up as a survivor in scenario three, but that got cut due to time constraints. That will be added back in, though. We are also adding a recommended soundtrack to the others as well. Some of the lack of specificity in scenario 1 is purposeful though, as I wanted to make it a bit of an investigative sandbox which a Handler could readily expand. I will consider changes though.
Some of the weirdness is just due to a combination of writer inexperience and real world time constraints putting a damper on our time for editing, as well as the expected issues that would crop up when three different (inexperienced) authors imperfectly interpret the same story and we need to make connective tissue. There will be a more in-depth editing pass once I’ve finished personally playtesting (hopefully finishing our final session tonight, actually).
Keep an eye out, because I do intend to have a more definitive version out in the coming month or so. I’ll keep these, and other specific criticisms from others, in mind. Thanks for the feedback!
