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SmartDay1802

5
Posts
1
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A member registered Jun 09, 2025

Creator of

Recent community posts

Thank you for trying to play our game. This is a demo version of the game, we will definitely refine it, release an update with new levels, with new enemies. Improvements really don't work for stone towers, otherwise there would be no point in other towers). In the future, we will disable the ability to install improvements for this type of tower, or we will come up with separate unique improvements for it. As for the fact that the towers don't reach the gates that need to be protected, you can buy bases in the upper-right corner that improve all the towers, and you can also place a base that increases the radius of the towers, and you can also upgrade these bases. There are also upgrades that increase the damage of the towers and their rate of fire. With these upgrades, you can try to complete the game using only archer towers or only magic towers. However, all enemies have different vulnerabilities to magic and physical damage.In future updates, we will add information about enemies so that players can understand how to destroy them more effectively.

Thank you for playing my game! The game was specifically designed to be challenging, with the possibility of death at any moment. As for the cost of pets, they provide significant assistance in completing the game, which is why they are expensive. After completing the second dungeon, if you break the barrels in the village, you will find 30,000 coins, which will allow you to test all the pets and skins.

I changed the attack, test it! Now you can just hold down the attack key instead of pressing it many times

Thank you for your feedback, it's really very valuable to me! I have taken your comments into account and have already corrected something, but I am ready to comment on something. The double jump wasn't ideal, as a separate animation wasn't ready for it yet, and I had to rotate the object itself, which could cause the collision mask to graze the texture of the ground and get stuck in it. I've already fixed that. Yes, we do not take damage if we are in the same coordinate as the player, since the enemy's sword does not touch the player. I think this point can be fixed by adding repelling the player and the enemy when attacking, as you suggested, I will add this in the next update. Regarding the large number of health points of enemies: with each new attempt, the player's LVL increases, and with it the damage increases, so it becomes easier to kill enemies every time. Regarding the cost of the invulnerability elixir: this elixir helps to pass through spikes and fireballs, which is why it is so expensive, as it greatly simplifies the passage of the second level, and if you make its effect longer than 5 seconds, then it will be too easy for the player to pass most of the traps.

Thank you for your feedback! We will definitely take your comments into account. Regarding the platform with the elixir: you are trying to jump onto it using a double jump, as you press it again before landing on the first platform, so you can't jump far enough. We will fix this issue to make it clearer. We will duplicate the controls on the arrows and duplicate the attack on the key.