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Smart Penguins

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A member registered Jan 19, 2020 · View creator page →

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Oh, if you use the Levels from SPUC that is what should happen, restarting the scene would load level 50 for you. 

Thanks for reaching out and I'm glad you are enjoying the tool.

- Yes you are right about the Health Event it is switched, I'll fix that in the next update.

- There isn't a way to do that with Level Controller, the reason for that is that reloading the level part is not a problem(remove the level part and load a new one) but any state in the game is custom to the game and there isn't a way for the controller to know what sates needs to be reset, restarting the scene is the simplest way to reset the level. Why don't you want to restart the scene? maybe Game Life Cycle is missing something that should be added?

This project used Bolt and now Unity renamed it to Visual Scripting, so if import it project you need to run Fixs Missing Scripts in Project Settings -> Visual Scripting

Hope that helps. Let me know if you still have problems

Yes, if you using Buildbox 3 you can use this asset for 3D or 2D worlds.

Nice sound effects and I like the lighting!

Yes, was making this game for a game jam and at the same time making video tutorials for YouTube on how to make it.

Here is what I'm talking about

If you created any Backups you can restore from that. After reinstalling SPUC make sure you restart Unity before trying to opening any of the graphs, that usually reconnects all the nodes

Ok so I tried on 2021.3.28f1 and SPUC 1.2.0 works all good  no errors.
Just make sure right after you import the package to run Generate in the Visual Scripting settings.

Did you run Visual Scripting Generate in the Project Settings? It ran without errors on 2021.3.22 for me but I'll take a look at 2021.3.25, there should not be any changes that would break those nodes.

That looks like a new bug BB created, make sure you report it, but it looks like it removes 3 first commas, so what you can do is before your list add 3 commas [,,,1,2,3,4,5]  this is just a workaround.

Working on the next update and the plan is to get those node out as well. Thanks for letting me know that there was some nodes missing

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I just checked that and I don't get that on my project


this is probably because the object with this script is duplicated. If this was coming from the same node the Once node would have stopped it. Just check what object it is coming from, you can do that by logging the context like this

Yes, you'll get upgrades. And I do have plans of adding some nodes that will have higher performance, I have made some but they are still in a testing state.

what file are your trying to open and with what BuildBox?

Thanks for telling me that, I accidentally left that file when I was exporting it. You can delete SPUC>SP Scripts>UnityAdController.cs and that will remove those errors, I will remove it from the next version. Sorry for the inconvenience.

You can import it again and it will show which files were changed and replace them.

Did you import it like this?

Sound like the units got reset to default values. I checked and it is all good. Make sure you run Generate before you open any of the graphs.

no, you should have access to it

it's grid view now

you have to do this 

it's free now again

it's free now again 

So did you get it working

You need to load some world before loading the Shop UI screen, the world can be empty and not do anything, it's just in BB you get the Coin count from the world object and the coin shop needs that coin count.

If you configured the store identifier and your app listing then it should work all good. Not sure how BB handles failed pruchases

For UI you would want to use a image of your character, BB doesn't lit up 3D in UI.
The Shop works with any amount of levels, make sure you configured Store Group and IDs correctly.

In Grid View there are two nodes that you can adjust to change how the shop will look:
Position Limiter Smooth - this limits how much you can move shop items when you scroll them
Stick To Edge - this one makes sure it is in the same spot on the screen. (you can remove it)

The Item Slot has Hide Off Screen node that will hide the item when it reaches the limit. If you are going to alow to scroll the imems off screen then you can remove this node.

If you want to scroll horizontally in the Grid View you can change the Touch Move - Priority:1 node Sensitivity from X 0 Y 1.5 to X 1.5 Y 0

For the asset you are trying to display in the UI you need to have only the visual nodes, nothing that works only in Scenes(trail can only work in the Scene).

There is a SPSS44.bbdoc that you can open and see how it all works.
But as far as I see you have added Char # assets to UI and those are for the Scene,
you need to use Item # assets for UI also you have not added the Item Slot asset to UI. I showed everything in the video but you can also try the SPSS44.bbdoc and see how it all set up.

The super units that you see in the pictures are all that I have for it for now. You can use it for any game you like. I provide future updates for free and if you need help you can ask on the discord server.

The Knob is inside the Joystick Prefab

BB is no longer running the Purchase and Rewarded Video Nodes in Preview. So to test those buttons you can add a Delay node in place of the Purchase or Rewarded Video node. Don't forget to connect them back when you publish.

There is no bug, you need to change the setting for Position Limiter and Hide Off-Screen

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It was fixed in Buildbox 3.3.11!!!

Yes, that is how it works. Check, I show that in the videos. Sorry for the late reply 

Make sure your objects are scaled and center correctly in blender