Love it! awesome work with the terrain destruction too!
Small Sprout Studios
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Ahh such a high complement 🥺 thankyou!! I really appreciate that! ☺️
The wall sliding bug yeahh, I did know about this one but it was caused by a last minute bandaid >.< originally the walls slide would be pixel perfect and when you let go of the directional button you'd imediatly stop wallsliding, but people had some issues with the exact controls so I put in a lil 0.2 second delay before stopping the slide and didn't have time to fix the bugs that came with it hehe buttt I will continue to work on and polished this controller so that will be top of the list 😄
This is a very clever idea! i like it a lot! it was a liiitle bit difficult to get the hang of but i ended up getting the stage finished after a few tries! the only thing catching me out wass, maybe when i was hitting the gaps between the blocks i would expect one color to come back but it would bounce a ton of times then come back as something i wasn't expecting >.<
the polish is really nice, the way the stars zoom past when you open the stage and the pulse of the blocks all looks really cleann!
awesome job!! :D
Fantastic job! models look great! sounds are great! the accessibility is something else! was amazed how many settings you gave us for a jam game!
the only hiccup i ran into was not being able to use move camera, not sure what was going on there but the game played and felt great! even if i did suck at it >.< haha
thankyou! I appreciate the feedback!
This level is one of the last and pretty difficult 😆 only having a few weeks meant less levels so I had to crank the difficulty ramp a lil hehe
The idea for this level is to not just use the dash crystals but to walljump in each section to grab the crystal hehe you're super right though this level does look like you should be able to just dash off each section to the next I hadn't thought of that >.<
looks great and sounds great!
the movement seems a little bit snappy? i guess, like it doesn't really feel like flying, seems to stop going up immediately when you stop shooting upwards, not a bad thing just something i noticed and wasn't sure if it was intended
the gameplay loop itself though, with the obstacles and rockets is all done really well i like it








