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Small Hearth Studios

17
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A member registered Jul 22, 2023 · View creator page →

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I just added play in browser support to Potion-Geist. the download version is still the best quality but if people just want to try the game without download , now you can. Happy Halloween and thanks for playing.
https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3970427

Ive added play in browser support to Potion-Geist! the download version is still the best quality but if people just want to try the game without download , now you can. https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3970427

Ive added play in browser support to Potion-Geist! the download version is still the best quality but if people just want to try the game without download , now you can.

Thanks for the feedback. the candy recipes are shown on the signs when you unlock tier 2 and 3 buildings, after you make a tier 2 or 3 ingredient it should fill in the signs with that ingredient,the rest is trial and error guessing what the recipe makes.

i know the ingredients can get a bit buggy but you should be able to pick them up if they not placed inside anything.The theme was based around poltergeists and the act of haunting objects as for the trick twist it was: Ghosts can clean up failed candies and help you haunt stuff but sometimes they trick you and steal your ingredients.

Thanks for the feedback!
   

I loved the style very reminiscent  of ps1 games,the aim resetting to the bottom left every time you stopped moving made fighting hard, add some music and fix the aim and i think you got a great game here , well done!

Very fun reminded me of chaining zombies in blackops, i don't know if there's an end i got to 101 points, i liked the level up skill choices a bug i found was that when you level up you lose all movement so if your are getting chased you'll get caught. Great job!

Good job, it was a fun game! I think if you added some room/object placement variations as you got more and more remotes that would add to the replayability. ran great good job.

All the text worked on my end, i spent the first half heading to the top right and didn't find the houses until 8pm so maybe add a house in front of the players start?, the rouges jumped scared me a few times haha,  the candy didn't make me feel slower maybe that was just because i didn't get much? Good Job either way!

This game reminded me a bit of overlord, i liked the mechanics  and style, i just wished there was more level, i think you have something cool here, maybe add some different units based on what you killed. Great job though!

Interesting little platformer, that had a story! i would of liked a level that used the high speed movement. more traps would have been fun as well, Good job

Fun little game , i liked the trick and treat system, got super jump? on my first one was able to bypass the jumping puzzle then jumped in a hole haha, the jump pads did take a bit to get use too other wise i had fun.

Great rail shooter! i had fun playing it, even if it was a bit short. i think adding some movement to the "targets" would have added a bit of depth and maybe some doors that open leading to the next area that way you don't see the targets until your in the level. I know how hard webgl builds are hah , so great job getting it to run on web!

Great top down shooter, reminded me of Hotline Miami especially with the shadows blocking line of sight, i did not like the ammo or time system felt unfair at time maybe the candy could be used for a super attack and you can always shot basic shots? Great job

I liked the style and aesthetics, very slender 8 pagers like, the lag was a bit much but good job anyway. 

Yer the ghost balancing is a bit too unfair, it was way worse in testing haha, adding some ghost repel abilities is a great idea. there are about 10 ingredients and 10 candies in total, did you manage to unlock the other buildings?  i was a bit worried i didn't make the for-sale sign stand out, Thank you  for playing though!

Thanks for the ideas, a point and click system would have been an interesting idea. i would of like to make the game a bit faster but i felt players might have missed the building and recipe unlocks.Thanks for playing my game.