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smajlo

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A member registered Feb 16, 2025 · View creator page →

Creator of

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Such deep game, with a lot of upgrades, strategic play, well done! I love the x-kom vibe. Difficulty is high or I approached the game in a wrong way, but had a blast. Congrats!

Great artstyle and sound - love the synths. 

About the mechanics/controls - something was missing for me to help me pick up correct moment to fire grappling hook - maybe some visual clue would help, maybe I just didn't get it right.

Browser build (didn't try desktop) is a little laggy, some optimization would be awesome.

Overall fun game, congrats on the submission!

Thanks for feedback! Good suggestion, I was thinking more of procedural generated infinite track, but giving sandbox to the players is also neat idea, thank you.

Thanks for feedback! I've really messed up with the Stretch leaving it as 'disabled', definitely lesson for next jams!

As others said - first pit is soo hard to get past, maybe because it was waiting till ball bounce instead of using momentum from downfall. Clue or tutorial will help get started, some may get frustrated and stop playing because of that. 

After I understood how to play I managed to get to checkpoint 3 or 4 - it was fun, nice idea and good connection to the theme. 

Intro art is very nice.

Played for three days, hard to say anything about the gameplay, because it's clearly unfinished (should be scary, right?) With sound effects and actual scary things it may be fun. Art is promising, had occasinal lags/freeze during browser play, but I have old laptop.

Unfortunately I don't see connection to the theme or I'm missing something.

Amazing game, congrats to the team. One of my favourites.

I'm happy that there was proper loading screen and shaders have been cached, because I've been playing it on a old laptop and it worked very well.

Thanks for making it open source, I'll review the project so I can learn from it :) 

No worries, I also had to massively cut scope and my submission don't have sound at all, so I perfectly understand. Cheers!

Fun! I completed it within 3 attempts, I wish it have more content!

Cool that this is different that most games (including mine) and there is some puzzle and thinking involved.

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Nice idea and cool simple and complete mechanics with special attack. I wish it's a little less difficult, so it's easy to get 10+ kills (I think I managed to get 11 killsafter 10 tries or so) and get hooked more easily. Also it would be great to have secondary button for special attack, for example spacebar for those more keyboard fluent.


edit: Great cover! It made game stood out on the submissions list.

Thanks! I really wanted to add some SFX and music, but prioritized other things to get things running. I may work on this project post-jam, then adding sound it's top of my list just after fixing all the bugs

Thanks for comment and feedback! I've never encountered this bug, thanks, that's new one :) I'll add it to the list for the post-jam patch.

Fun game!
Controls are really tricky to grasp, good tutorial would be very helpful. I played for one run (not to the end), I was so bad that it was taking ages, also bug below make it hard to complete.

On web version, some textures didn't load for me - see screenshot.  

Very nice graphics, good audio. But even there is no web version - download is required - it was a little laggy on my few years old macbook (sometimes game hung for few secs and generally it wasn't very smooth during game). Maybe my laptop is just to weak, because graphics is great, but just letting you know - maybe something can be optimized easily. 

About gameplay: it's fun, sometimes hard to hit the ring, but maybe it's my bad timing :D also on the first run I didn't know how close I'm to loosing / end of run until very end I spotted that "sun" is appearing on the bottom part of UI.

Great submission and nicely combination of theme and wildcard with timing of the GWJ, congrats!

Ah I see. You can still add it to the description I think. 

Love the art and the implemention. Took my a while to connect the dots why I have to reach speed limit :D Cleared all levels but last.

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Managed to complete the game, meaning difficulty is spot on, as I usually get frustrated when it's too hard. Nice art and music. 

Seems like complete short game, congrats!


Edit: One thing came to my mind: last level could have some big final boss instead being a little more difficult version of previous one. 

Beautiful graphics, ball models are neat! Game is unfinished and have some bugs (cue not respawning), but you can never go wrong with pool game:)

One more thing about aiming - when I've tried to do shot from distance, it's hard to have aim with precision, because it's 'jumping' to many pixels so it's not possible to have a perfect shot.

Thank you!

Screen size is know bug, and for audio I just didnt have time to add it, focused on other aspects to make it fun.

Thanks for feedback ! 

Thank you!

Fun! there is one bug I've experienced with background loaded only for part of the viewport, see screenshot below.

Very cool arcade vibe! Camera presenting level at the beginning is awesome.

Very cool! Simple mechanic and balanced difficulty allows to play for a while and without much frustration :)

I didn't get too far, I'm not very good at platfomers and that's definetely tougher one. 

For controls I would add possiblity to jump with space key, so only one action is performed via mouse (and that makes it's playable on touchpad :D.

For UI it would be great to have best score in the main menu (even only from single session)

I may be not the best person to advice on it, since my game also suffers from game window issues, but one idea is to set smaller window size in browser, so player will either have smaller window that fits into screen or goes full screen. Or there is option in itch,io to make always go full screen; maybe that's an option. 


I'm going look into this more and also test more browser play on different devices next time.

Thanks! 

I admit I didn't put much thinking into game window size and how it would look on other devices. Tracks continuing past it it's actually on purpose, but full screen not working how it should it's not. 
Yeah retry button placement is unfortunate now I can see it.

Great feedback, thank you.

Nice! Really wish it was longer, but it was fun. Simple mechanics, but it all you need to have, clever idea. Nice graphics, even custom splash screen and favicon, cool.

Nice game! One comment about initial screen size in the browser mode - i opened this on laptop and default screen size if bigger than my screen so I cannot see edges of it so fullscreen button is not visible.

Very original and very tough to play :) tutorial would be helpful. In the end I've only used mouse scroll and w key to smash few enemies, not sure if that is intended way to play. Once mastered the controls it can be pretty fun to play.

Not the biggest fan of platformers, but this looks nice and nicely implements theme + wildcards. I gave up on a level with big frozen platform in the middle, but as I said, I'm pretty bad at platformers. Great job!

Thank you! Yes it may be tricky, but good idea! Maybe if I add proper art it would be easier to show it 

Thanks! This comment made my day 🙂

I love the idea and art style!

For gameplay, initially there was not much to do and after buying few upgrades it progressedpretty quick, so maybe little more balancing would help, but that's minor thing, overall really fun experience! 


Thanks for the feedback!

If I decide to continue work on this project, that would be at the top of my list.

There may be sounds of wheels scratching the rails as well as sparks shooting from the train wheel. That should give feedback to the player; there may also be some additional meter on the UI.

Thanks for taking time to leave a comment. I've seen this issue and patched it, but looks like it's still occuring. Hope not everyone is getting it, as I cannot reproduce it so far .

That's good feedback , thanks again.