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smajlo

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A member registered Feb 16, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing and taking time to comment!

Actually, there is a feature that shows that (see screenshot), but leaderboard have been capped to the top 50 players. I've changed the settings now so leaderboard has size of 1000 - it's a maximum number I can use, but given the game were played now by 200~ people it should be enough for some time. 

I'll also add total number of players in the leaderboard to show so player would know their position, how top scores look like and how many players there is at all. 

Thanks for feedback!



Thanks for the comment!

It's good callout about SilentWolf (how did you know I use it?), I just added credits to the game page, will update in-game credits aswell.


For the rest, totally agree and it's very valuable, I'll add that to my list, thanks again, I really appreciate it. 

Bug occurs on firefox on two different MacOs devices, it's working as expected in Chrome

Thanks for playing and leaving a comment! 

Glad you had fun! Game is still in development, so please come back to check it out in the future.

Hey, thanks for getting back to me. I'm on MacOs Firefox, but will try to give it a go from a different browser / device 

Hello! I wanted to check out GWJ winner, however I think I ran into a bug - should the game look like in screenshot, everything expect characters is black?

Nice submission with clever mechanics, I had fun playing it and even managed to get to the crystal.

One note, on my potato PC it froze the browser for 2 minutes when it loaded, some resource management / loading screen will be useful!

Nice sattire of a corporate world, marketing requests are the best :D 

Controls sometimes weren't as responsive as I would like (i.e I pressed arrow to early in between tiles and it did nothing and had to press again), but overall good implemention. 

Rythm level wasn't working properly so had to skip it.

Congrats on the submission!

Unforutnately I got a repeated bug that just after entering the level camera focused on a big clock in the starting room and coulnd't do anything else.

Fun idea and nice execution, it's simple and funny. Nice interpreation of a theme and wildcard.

Congrats on the submissino.

I like the graphics and old arcade vibe! 

Gameplay controls could be a little improved, not sure exactly, but something was a little frustrating in movement, maybe it's need just a little polish,


Didn't get to the end as sniper was too much for me :D 

Connection to the theme is kid of a stretch though,

Interesting idea, going abstract is something underrepresented in jam games.

I managed to get to the ring, but then game kind of restarted, not sure if that was another level, because it looked very similar to the initial one. It would be good to get some feedback to the player if that was intended.

I liked graphics, mood and music, congrats!

Nice work, there is not many 3d games in the jam. 

As for feedback: combat could be more engaging -I was just cliking to kill enemies without much issues, a little more variety can be used.

As an owner of really rubbish pc it would be great if shaders and particle effects are baked or preload with some loading screen - I got many freezes when effect occured for the first time in the level.

Cool idea, but as stated previously it's a little hard on a difficulty level. Also this moment when there is a pit just after entering new screen it's very frustrating.

I like the idea and really like visual style, but gameplay needs polishing and maybe a little easier :P 

Also initial text is a little hard to read, maybe bigger font would make it more readable, or with less 'ember' effect.

Yes, I managed to complete the game:) so it wasn't that difficult

Very unique and fun idea! Good game duration for the game jam, I managed to complete it. 

Gameplay feel polished, maybe some parts should be better explained to the player, as I was not sure how to find that honey, but in the end I manged:)


Congrats on the submission!

Nice short game! I can see this iterated a lot more, to show some story or other elements that keep player engaged.

Congrats!

Fun experience! Game is really polished for a solodev. 

I managed to get to tile 19 on my third attempt. I can see that cards order in the deck is predefined, so maybe after few more tries I would figure it out :P 

Solid work, congrats!

It's fixed now!

Very cool. You captured relaxing, but fun mechanic spot on.

As for feedback I would add loading screen and preload some effects - When I placed water tile for a first time, game frozen for me for like 10s. 

I've seen few games that uses letters as main mechanic recently and this one is one of the most fun amongst them! English is not my first language so I appreciate that there was no time limit to quickly type the word.

Original idea, it's not another platformer, I like it. 

The game need a little more polish as I run into a bug that it froze after I run into top left door in the maze. Keep going!

Nice, mini, but complete experience, one of the more polished I've seen so far in the jam, congrats! Mini-games are so hard though!


As for feedback, game description is almost impossible to read unless you select the text, see screenshot:


Thanks! Scenery is coming.. soon. I plan to rework background system completely, add stations and some visual variability.

Thank you!

Thank you for playing and feedback!

Thank you for trying it out! There is a lot of my list to be added, every week I drop update, but I'm just super slow :D 

Love vaporwave aesthetic, very cool result. Incremental mechanics implemented OK, maybe beginning is a little to slow, other than that I agree with 2 other comments, nevertheless game is fun, congrats!

Cool idea with nice graphics! 

Combat needs some tweaks:

1. There is no need to parry

2. Since character stopping when it's attacking, I just choose to run, get key and exit cave, because it was much easier and simpler than fighitng.


Congrats and good luck!

For me it's a little too easy, I get bored before I get to to the hard part (if there is any). It's AI generated, that's fine, but playtesting (by human :D) should show it and it should be improved!

Anyway good try!

Congrats on the first game! It's too difficult too me:D but it's good choice to have such a short loop for a game jam, I quickly played 3 times without getting too bored.

Good mechanics, but upgrades are not descrbied what they're doing, jackpot is too often and game is poorly optimized (when there are more enemies, it start to lag).

Graphics is simple but nice.

Also game cover is AI genereted as well as game description which I don't like, most likely game code is also generated (it's ok, but it should be meniotned explictly)

It's definitely fresh idea and it has some educational aspect to it, please iterate on it more. 

it's fun, but I didn't get hooked somehow. Some things are unclear for example how to get food? is it random?

as per UI, very often text is cropped, see screenshot below:

Fun game! Some rules were not clear to me, i.e sometimes I was killing bugs when I did not expect it, maybe it's me, maybe UI hints what is happening would be helpful to catch up on a rules! Good job!

As for feedback, since you using Godot it's very simple to create OSX build. I can play in browser, but on mac it gets really laggy even with simple games like that, so I oftem just download builds through itch.io app. 

Thanks for comment!

Yes, that's common feedback, it's now one of my top priorities!

Just dropped new version 0.6.0 which inclues global leaderboard. 

Thanks for taking time to play, comment and give feedback!

I'm actively working on UI/UX improvements, that's valid point that it's should more visible which gear is now active. 

For the variety I need to think about out, but that's also good callout, how to keep the game simple but add variety to the experience! Thanks!

Ah Yes, go with E / R then 🙂

A - gear up,

Z - gear-down

maybe? it shouldn't clash with other controls

Great game, when I played it initially there was only 1 track. Driving feel is definitely improved since I first played it. Leaderboard is awesome feature, I definitely need to have it my own game :D Looking for more tracks and features.

For the devlogs, the one with making a car is my favourite. I don't know anything about 3D graphics and it give me some insight into the process.

Feedback for game: it would be great to have option to remap key bindings or at least have secondary hardcoded keys - especially for gear up and down as shift and ctrl are function keys and on my mac when i press ctrl and arrow down it works kind of like alt+tab on windows :P 

NICE! Mine is 28073, so you're close :D 

I plan to implement global leaderboard, so it will be easy to compare against other players.

Thanks for playing and taking time to comment.