I was imprecise in my post, thanks for claryfing and leaving a comment!
smajlo
Creator of
Recent community posts
That's good idea with changing interact to E, it seem natural.
Thanks for recommendation, I've already read this post, but to be fair is hard to me to practice, need to figure out how to organize more time for it :) I also found this Draw a box website: https://drawabox.com , which my be way to go, but also require a lot of practice
A lot of devlogs, I like it. Also I agree with your stance on AI and it's great that most game assets is done by you, I'm trying to achieve the same, but I'm terrible at art and ym game looks much worse:P.
As per game feedback, it's looking cool, but it may use some UX / usability improvement. It would be great to have keyboard key for interaction, like space or something like that, clicking mouse is okay, but all other controls are on keyboard so it would be good for consistency.
I ws also confused by fishing as pointed out in other comments. It would be good for game to feedback to the player if he's doing the right thing or not, or push into right direction.
Overall great art and cool vibe, looking for more actual gameplay!
Fun game! I like the mechanics and UI is nice. Good idea with "puzzle not longer solvable", because I would not notice that and just waste time.
Since this jam is all about progress and working to improve a game, I'd like to see more devlogs.
As per feedback for game, it would be great to see how I stand against other players - I can see only my time and my position, but I don't know how many players played daily challenge and what's other players scores.
Thanks for playing and taking time to comment!
Actually, there is a feature that shows that (see screenshot), but leaderboard have been capped to the top 50 players. I've changed the settings now so leaderboard has size of 1000 - it's a maximum number I can use, but given the game were played now by 200~ people it should be enough for some time.
I'll also add total number of players in the leaderboard to show so player would know their position, how top scores look like and how many players there is at all.
Thanks for feedback!

Nice sattire of a corporate world, marketing requests are the best :D
Controls sometimes weren't as responsive as I would like (i.e I pressed arrow to early in between tiles and it did nothing and had to press again), but overall good implemention.
Rythm level wasn't working properly so had to skip it.
Congrats on the submission!
I like the graphics and old arcade vibe!
Gameplay controls could be a little improved, not sure exactly, but something was a little frustrating in movement, maybe it's need just a little polish,
Didn't get to the end as sniper was too much for me :D
Connection to the theme is kid of a stretch though,
Interesting idea, going abstract is something underrepresented in jam games.
I managed to get to the ring, but then game kind of restarted, not sure if that was another level, because it looked very similar to the initial one. It would be good to get some feedback to the player if that was intended.
I liked graphics, mood and music, congrats!
Nice work, there is not many 3d games in the jam.
As for feedback: combat could be more engaging -I was just cliking to kill enemies without much issues, a little more variety can be used.
As an owner of really rubbish pc it would be great if shaders and particle effects are baked or preload with some loading screen - I got many freezes when effect occured for the first time in the level.
Cool idea, but as stated previously it's a little hard on a difficulty level. Also this moment when there is a pit just after entering new screen it's very frustrating.
I like the idea and really like visual style, but gameplay needs polishing and maybe a little easier :P
Also initial text is a little hard to read, maybe bigger font would make it more readable, or with less 'ember' effect.
Good mechanics, but upgrades are not descrbied what they're doing, jackpot is too often and game is poorly optimized (when there are more enemies, it start to lag).
Graphics is simple but nice.
Also game cover is AI genereted as well as game description which I don't like, most likely game code is also generated (it's ok, but it should be meniotned explictly)
Fun game! Some rules were not clear to me, i.e sometimes I was killing bugs when I did not expect it, maybe it's me, maybe UI hints what is happening would be helpful to catch up on a rules! Good job!
As for feedback, since you using Godot it's very simple to create OSX build. I can play in browser, but on mac it gets really laggy even with simple games like that, so I oftem just download builds through itch.io app.
Thanks for taking time to play, comment and give feedback!
I'm actively working on UI/UX improvements, that's valid point that it's should more visible which gear is now active.
For the variety I need to think about out, but that's also good callout, how to keep the game simple but add variety to the experience! Thanks!




