Such deep game, with a lot of upgrades, strategic play, well done! I love the x-kom vibe. Difficulty is high or I approached the game in a wrong way, but had a blast. Congrats!
smajlo
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Great artstyle and sound - love the synths.
About the mechanics/controls - something was missing for me to help me pick up correct moment to fire grappling hook - maybe some visual clue would help, maybe I just didn't get it right.
Browser build (didn't try desktop) is a little laggy, some optimization would be awesome.
Overall fun game, congrats on the submission!
As others said - first pit is soo hard to get past, maybe because it was waiting till ball bounce instead of using momentum from downfall. Clue or tutorial will help get started, some may get frustrated and stop playing because of that.
After I understood how to play I managed to get to checkpoint 3 or 4 - it was fun, nice idea and good connection to the theme.
Intro art is very nice.
Played for three days, hard to say anything about the gameplay, because it's clearly unfinished (should be scary, right?) With sound effects and actual scary things it may be fun. Art is promising, had occasinal lags/freeze during browser play, but I have old laptop.
Unfortunately I don't see connection to the theme or I'm missing something.
Nice idea and cool simple and complete mechanics with special attack. I wish it's a little less difficult, so it's easy to get 10+ kills (I think I managed to get 11 killsafter 10 tries or so) and get hooked more easily. Also it would be great to have secondary button for special attack, for example spacebar for those more keyboard fluent.
edit: Great cover! It made game stood out on the submissions list.
Very nice graphics, good audio. But even there is no web version - download is required - it was a little laggy on my few years old macbook (sometimes game hung for few secs and generally it wasn't very smooth during game). Maybe my laptop is just to weak, because graphics is great, but just letting you know - maybe something can be optimized easily.
About gameplay: it's fun, sometimes hard to hit the ring, but maybe it's my bad timing :D also on the first run I didn't know how close I'm to loosing / end of run until very end I spotted that "sun" is appearing on the bottom part of UI.
Great submission and nicely combination of theme and wildcard with timing of the GWJ, congrats!
Managed to complete the game, meaning difficulty is spot on, as I usually get frustrated when it's too hard. Nice art and music.
Seems like complete short game, congrats!
Edit: One thing came to my mind: last level could have some big final boss instead being a little more difficult version of previous one.
Beautiful graphics, ball models are neat! Game is unfinished and have some bugs (cue not respawning), but you can never go wrong with pool game:)
One more thing about aiming - when I've tried to do shot from distance, it's hard to have aim with precision, because it's 'jumping' to many pixels so it's not possible to have a perfect shot.
I didn't get too far, I'm not very good at platfomers and that's definetely tougher one.
For controls I would add possiblity to jump with space key, so only one action is performed via mouse (and that makes it's playable on touchpad :D.
For UI it would be great to have best score in the main menu (even only from single session)
I may be not the best person to advice on it, since my game also suffers from game window issues, but one idea is to set smaller window size in browser, so player will either have smaller window that fits into screen or goes full screen. Or there is option in itch,io to make always go full screen; maybe that's an option.

I'm going look into this more and also test more browser play on different devices next time.

