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Smackotron

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A member registered Jun 17, 2020

Recent community posts

Thanks guys, I have tried different combinations of strategies and it seems like for early game keeping their Fear and Stress at maximums results in 2-5 days before the trait is removed which is very decent. Have to have someone assigned as a Nurse though, but both starting slave and Emily are perfectly capable of that.

Did not find this topic on the forum so decided to share.

I have assembled a team for my late game of Responsive Seraph,  Robust Centaur and Strong Dragonkin - all level 9-10, which is a very decent fighting team to go slave farming and yet I find the first two kind of under-performing in the final areas of the game (no spoilers - the area is unlocked by the very last obtainable teleportation stone). 

The Strong Dragonkin is awesome though - with all lab modifications she has 10 strength, 6 agility, 5 magic and 5 endurance which are most likely the best stats in the game. Add some enchanted gear to that plus tough scales lab mod and receive a perfect fighter!

So, if you have some patience to find such a specimen and then wait for her children to inherit the Strong trait(still less time consuming than actually finding her to be honest), your team would be unbeatable. 

Great, thanks a lot for this! I never figured out pet behaviour since i was assigning them mostly to the library haha

This actually ties in very nicely for "an exquisite doll" slaver's guild quest where you have to lower down courage and charm below 20, so pet suit + enforced silence + pet behaviour should do the trick fairly quickly. Will try this out later

As the title says - could you share your best strategies to remove this effect, especially early game. Started a new game and have to keep them 7-10 days in jail (with maid suit and handcuffs/collar) with occasional scolding and slapping. Any way to make this process more efficient?

I am aware of potions for late game, but the most efficient way for me was Domination - at times it took just 1 day in prison to get rebellious effect removed.

I  actually think that the sex system is somewhat advanced compared to similar games out there - just discovered this game last week and really enjoy it so far. 

I had a similar problem with one of my slaves - she had full loyalty and she was getting a lust warning message. Sex was initiated through consent, but because she also was uncivilised, she resisted with brute force, as obedience is still less than 80 at that stage. 

Now that does not make any sense to me at all, but neither does female logic haha

I'd like to revive this post.

From my observations I can say this:

- revealing clothes option increases lust in the end of the day (not sure if it has any effect on other slaves spending time in the same room/occupation with the target slave, but it would make sense) NOTE: took me a while to figure out why my farm "animals" getting lust warnings - this was the reason

- prohibiting speaking stops them from getting into quarrels with others or improving relationships (there may be a decreased chance for a tamer to remove uncivilised trait for the target slave, but could be just my luck with tamers...) 

- no masturbation stops any chance that they will decrease lust themselves, therefore leading to a sex-crazed trait

- behaving like a pet is a tricky one, as I did not notice any obvious correlation with any effects. But I just like to do it with whoever gets a pet suit (immersion purposes)

Would be grateful if anyone can confirm/deny this.