Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SlowMoleStudio

27
Posts
296
Followers
8
Following
A member registered Jul 05, 2021 · View creator page →

Creator of

Recent community posts

That would be Redream, Flycast or Demul (last one requires bios). If you're not playing the Dreamcast version of Slow Mole on original hardware though, you're much better off emulating the NES version, as gameplay will be much more responsive. The NES release of Slow Mole+ is imminent.

To celebrate the Dreamcast turning 25 we just released Slow Mole+

Thanks! Nice video! Check out the trailer for a clue on how to beat that level...

Well, it's on sale now. And yes, it's meant to be challenging.

Top retro speedrunner Skunky48 played through the game on Twitch and had this to say afterwards:

Should be a link that says Download Now further down the page. It’s a bit confusing that you don’t see an option for it if you click the Buy-link I think.

Thanks! Cool!

True. I wanted to stay within the limitations, because I felt it was sort of the point of making a Pico 8 game. Some of the mechanics make a return in the megadrive game though.

Looks good! It's more condensed than the NES game, partly because of Pico 8 limitations. So it gets to the harder levels a bit quicker, but beating it is probably easier.

At last! p8 and png-cart version now up!

The demo is available too if you want to try it, you'll find a download link below the purchase button. It's also been updated with the latest (1.1 now) changes. As for gameplay footage:

Yes, it was confusing with two demos, but I uploaded the early access demo again as part of the payed content. All those levels are part of the free demo now though.

Thanks! Cool! Be sure to try the free demo!

(1 edit)

Yes you will! Think of it like pre-buying the game. There's going to be a free demo later as well based on the earlier levels of the game. This demo is more to show off the game for supporters; it's frankly maybe a bit hard for players who haven't played Slow Mole or similar games before. If you support the game you'll also get access to the beta version when it drops later this spring.

If you do have a go at the demo, there is already quite a lot of gameplay to be had. And don't feel bad if you die a lot, one of the worlds best retro game players did too. From speedrunner and controller maker extraordinaire Skunky48's twitter account:

Thanks! I had several ideas I want to develop further with a 16-bit processor that can handle more advanced physics, while still keeping most of the advantages of a platform like the NES, such as super fast inputs (no lag) and a simplified color palette for clarity. Also, when working on a new platform it really helps to already know the game design and physics engine you want to create. It makes working with SGDK (a fantastic toolset to create Megadrive games in C) for the first time much more manageable.

As I was saying, now it saves ;-)

Good point! An autosave has just been implemented and will be in the game as soon as the finished version goes live! (Very shortly, just needs some more testing first). There are only 32 screens, but likely it will still take most players hours to beat.

Emulation will probably be pretty slow since this runs in 60fps, but it's an interesting idea when the game 100% finished.

(4 edits)

Updates:
v0.5 More music and sound effects. Subtle mechanical tweaks.
v0.31 Slight tweak to the spring bounce cancel mechanic
v0.3: Fifth screen has been rebalanced slightly.
v0.2: Tweaks a hitbox to make two screens slightly more forgiving.

Thank you! Well played indeed! I fear few players make it that far. Keep an eye out if you want more, eventually I'll finish the Slow Mole + version!

Thank you for playing! Comments like this make the hard work worth it! The cartridge version will feature a few extras, including one more chip tune track that Linus just finished. And work on the Slow Mole+ version continues, but that won't be finished until possibly some time next year.

Claymation Trailer 2:

Updated Famicom prototype in action. A unique board of our own design.

Great to hear! We're doing a limited release first, based on the Famicom prototype cart, that we designed:

Later this year there's also going to be a release of SlowMole+ with a more advanced cart with some unique hardware features. More info in this thread: https://www.videogamesage.com/forums/topic/8283-slow-mole-for-nes/

If it's close to the start I can guess on which screen. There might be a hint in the trailer, otherwise you can always check what the speedrunners do https://www.speedrun.com/slow_mole

(1 edit)

Thank you! I would be amazing if it can reach players into this sort of game.