Is this intended to have the players be a single team competing against other teams, or all on different teams competing against each other?
Brett S.
Recent community posts
I like your house rules. Especially the Luck rules. I like the Luck roll to avoid the cost of spellcasting. Is a 12 on a Luck roll a crit fail? What if you critically fail the spellcasting Luck roll? Double cost? Roll on a Spell Fumble or Corruption table?
Recovering Luck too. Your art and creativity, plus leisure time, slant is a good one. My favorite Luck recovery mechanic from any game is DCC Lankhmar, where carousing restores Luck. Very relevant to the fiction.
I love the game and especially the playable content.
I don't know if this is your PDFs problem or Adobe. I've tried printing this PDF as a statment-sized booklet, like I often do with zines, and it won't print properly, even when I remove the cover from the pages. The pages are flipped on the second side improperly. I'm still trying to get a good print after 4 tries.
There's an amazing site created by Matthew Meyer, author of 6 illustrated yokai encyclopedia volumes. It is an illustrated online database of yokai and a search engine. His books are gorgeous and well-researched.
https://yokai.com/
So you call the game Spellburn and Battlescars, but you have no Spellburn mechanic, other than the standard Luck mechanic. Certainly simple to implement, but I figured you'd have it already given the name of the game and the inspiration.
I really like the system; it is my current favorite ITO fantasy hack. Getting a Luck mechanic was the tipping point.