Also, including art means you could detail the venues and exhibits, or strange archaeological ruins, or events and opportunities to gain Luck that happen to occur. Hmm. Inspiration coming on.
Brett S.
Recent community posts
I like your house rules. Especially the Luck rules. I like the Luck roll to avoid the cost of spellcasting. Is a 12 on a Luck roll a crit fail? What if you critically fail the spellcasting Luck roll? Double cost? Roll on a Spell Fumble or Corruption table?
Recovering Luck too. Your art and creativity, plus leisure time, slant is a good one. My favorite Luck recovery mechanic from any game is DCC Lankhmar, where carousing restores Luck. Very relevant to the fiction.
I love the game and especially the playable content.
I don't know if this is your PDFs problem or Adobe. I've tried printing this PDF as a statment-sized booklet, like I often do with zines, and it won't print properly, even when I remove the cover from the pages. The pages are flipped on the second side improperly. I'm still trying to get a good print after 4 tries.
There's an amazing site created by Matthew Meyer, author of 6 illustrated yokai encyclopedia volumes. It is an illustrated online database of yokai and a search engine. His books are gorgeous and well-researched.
https://yokai.com/
So you call the game Spellburn and Battlescars, but you have no Spellburn mechanic, other than the standard Luck mechanic. Certainly simple to implement, but I figured you'd have it already given the name of the game and the inspiration.
I really like the system; it is my current favorite ITO fantasy hack. Getting a Luck mechanic was the tipping point.