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SLIVAL

21
Posts
32
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15
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A member registered Mar 13, 2022 · View creator page →

Creator of

Recent community posts

Solid belt scroll beat 'em up, though I think the theme could have been implemented in a more interesting way.

Simple and satisfying!

Good to see more games about drawing loops! I think overall the difficulty could be more forgiving. If you miss looping an enemy and they start to bunch together, it pretty much becomes impossible to form a loop around the group of enemies.

Nice interpretation of the theme with looping music! Missed opportunity to make all the attacks sync with background music, but other than that, it's well polished and fun.

Cool to see more games that use looping around something as a mechanic! The controls were pretty difficult and hitting the edge of the map was pretty punishing though. Would be good to see some tighter controls and maybe removing the insta-kill from hitting the edge.

Rainbow Road flashbacks. Nice concept of using ghosts as obstacles, though the penalty for hitting one could have been less harsh.

Good amount of polish though I think the amount of screen tilt can get pretty nauseating. The interpretation of the theme could have been more interesting in my opinion.

Creative take on the theme though I wish more was done with the looping conveyor... more mechanics that get introduced over time maybe? Reminiscent of Overcooked, good execution of the idea

Really unique take on applying the theme to an idle game

It's clear a lot of thought was put into the design of the entire thing. Unique take on the theme with enemies being your past selves! Heaps of polish too, well done.

Really well-polished and the level design has a lot of thought put into it. Never thought about a roguelite with a time limit for meta-progression, really unique spin on the genre.

Belongs in a museum

Super polished and addictive.

The most creative take on drawing loops by far. Really great mechanic of having things to avoid looping. Enemies were all well designed and the game was well paced.

Nice take on the jam theme, though some levels are pretty difficult to get past

Interesting concept but could use some more polish

Good execution of the concept of looping the same level repeatedly

This is exactly why I quit Genshin. Too accurate, well done

A satisfying and well-balanced and paced idle game

Very well executed. Speedrunning felt great!

Incredibly polished game. Very unique idea to interact with the main menu by learning the core throwing mechanic first. All the extra mechanics that were added each level provided a perfect difficulty curve for the game. Sound design and visual feedback was great, and the game was incredibly easy to understand and pick up.