Yeah, I noticed I could delete them that way. I was so surprised that I tried to go and hit them manually, but it didn't work lol. I still really like your project; it'll probably make it into my personal top 3. The only thing ranked higher would be that game about raccoons shooting lasers out of their eyes (somewhere on jam this game) :) Have a great day!
Williams(Mercenary)
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The concept might be decent, but there are a couple of nuances you could improve. First, why are the other NPCs immortal? I kept hitting them over and over, but I didn't get any closer to actually 'deleting' them. Also, the blue field (the sea) — I thought it was an invisible wall or a map border, but I ended up walking way past the map limits, which doesn't look great. In my project, for example, you can't walk off the map like that :D
I really loved the concept! The art style is quite minimalistic, which is exactly what I like. During my first run, I had no clue what was going on and died instantly, but surprisingly, I figured it out right away on my second try and got a solid score(3399050 for 12:49 time) . The web build crashed on me eventually, but it’s a really good job overall. I like your project just as much as I like my own!
I might be wrong, but the description and all the art look like pure AI generation without even any manual touch-ups. The shadows under the units look pretty weird. Overall though, those raccoons blasting lasers from their eyes really cracked me up!(5/5 stars for this) It's a very short but fun project. Good job, man, but the replayability is a bit weak (check my project if you want :) i wouldbe happy
The graphics are pretty good, especially if they’re original assets. To be honest, I couldn't parkour up the mountain to grab that giant gold piece. Also, once I reached the CANYON (at least I think it was a canyon), the Web build's performance just tanked to like -5 FPS. Not sure if it's just my browser, but overall, it's a solid effort for a 3-day project made in Godot, gtg good luck :D
