ah, thats unfortunate! i also haven't done any of the programming for it so its not really up to me. maybe at some point in the future!
SlimySniper
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Nice!! I really like the gameplay mechanics and how each trial is something different. Music was good (though the part with the fast jazz went silent after i died once haha) and the sound effects were nice. Art was really good too, though pixel consistency with the background and everything else is a bit jarring. Having a background with huge pixels and then foreground and characters with small pixels clashes together pretty hard. good overall though, heavily enjoyed!
Not bad! The visuals were a little odd (seeing the next place before you transitioned to it was a bit weird). Not a bad game though, I liked the environment and the puzzles were interesting, but there wasn't really much challenge to it. A couple of them I beat accidentally haha, but that doesn't mean I didn't like them. Nice job :D
i love it so much!! i enjoyed playing the whole way through the game. the worm is so cute and the whole thing is just filled with such whimsy. the sound effects were great and the whole experience felt really rewarding. couldn't stop until i beat it all! also the sound effects fit pretty well to the rhythm of the song, which is nice. speaking of music, i wrote a bunch for the game i submitted. id love to write some music for future games like this!
This was so cool!!! I like using the scroll to move. Shooting for momentum was also awesome. The staff legit scared me when they ran at me haha. All in all very enjoyable, even if the movement was difficult (I think that was the point though so it gets a pass). Really felt like an elder gone rogue. I really really dig the vibe/aesthetic you went for!! If you want any music for games like this hit me up!! (Check the game i worked on to see what kinda music i could make)
I'm reading that it might be a fault of the web build's capabilities, but the graphics are a major throw off. The elevator concept is really interesting however, and I thought the portal idea for the first room was great! Couldn't figure out what to do past that though, which I think is because a note (which I'm guessing has important information on it) was fully black. I think my experience with the textures in the first floor is an error? Not too sure. It did kinda creep me out haha, especially with no sounds (though some could definitely help either make it more or less creepy). Could maybe use a run button? Overall, not a bad concept! Hopefully my experience is just a web build issue.
Just awesome. It's a silly game that really made me chuckle. The visuals aren't perfect, though I personally think that adds to the charm. Reminds me of Zelda CDI cutscenes, but without any animation. Doesn't take itself too seriously, which I like. I also thought the gimmick of having to type out a response with no mistakes was really interesting and really gives you the anxiety of talking to people you don't know. I didn't, however, know it was the arrow keys to pick the dialog options until the last time. I also really would've liked a timer on the dialog! That would've really made it intense. The amount of time spent on the response screens (when the person you're replying to responds) is a little bit long, which I get is probably in case you can't hear the voice acting, but it'd be nice to be able to click through it. It'd be really cool if it was more of a choice who you talked to, as I ended up just getting talked to by the closest person to me. Finally, if you had more time to make the game, it would've been cool if there were more options for NPC's rather than only the amount you needed to talk to, but that's not as possible in a jam so I get it. All in all great, I'd love to see more!
Great audio! The aesthetic is great too! I like the concept of exploring a world stopped in time and finding something that happens to you in the future. I'd like to see it when the update comes out! I *did* come across a glitch where when you look a certain way at the fences they get burned into your vision. Thought it was some kinda hint that I needed to find where the transparent image in my vision was to find the next thing. It's a very intuitive and well designed game, you probably dont necessarily need those "hm, I should probably check that out" moments in the dialog haha. Just getting the item on its own is enough of a push. Awesome!
It's a lot of fun! I really liked when I discovered the ability to blast myself horizontally instead of just vertically, and i think the way you pushed the player to figure that out feels very natural and not hand hold-y. Crossing any gap feels really satisfying! It'd feel a bit more satisfying if there were landing sound effects (i can't quite remember atp if there were or any step sounds or not), or just any big impact after a big jump/fall. Also some crazy music in the back would help too, because the whole vibe of this game teeters on either dystopian hell or badass "doom" hell, and music would help make that more clear. Visuals were great! Awesome game.
Amazing game!! very funny and the gameplay loop was really enjoyable. I wish the cameras had a bit more use to them, and the use of some light music would help add to the environment, but I like the current environment as well, as it fits the office vibe nicely. Placing things in "strange places" is a really fun way of interpreting the theme. And the visuals are great! Amazing job for doing it all yourself.
awesome idea!! reminds me of half life xen lol. a bit frustrating as the portals track your momentum which is hard to account for, especially if youre trying to speedrun (which i assume is the goal bc of the timers/death counters?). Also a bit confused on the lobby... and going back there everytime you die is reaaaally frustrating, but thats ok. Awesome game!
Super cool game! I really like the idea you went with. I wanted there to be more audio/music, but to be honest the lack of it creeped me out which is kinda cool. Could probably use a little more general sound effects though, like walking, welding, eating, or sleeping. Would also like to see a fade out and in when you go to sleep. I did get stuck on day three though because I didn't get any mushrooms from the elevator and couldn't go back down to see if there were any i missed, and you cant sleep without enough hunger. Really cool though! I'd love to see a full horror game on this concept, reminds me of some good dystopian horror films.
Super cool game! I really like the idea you went with. I wanted there to be more audio/music, but to be honest the lack of it creeped me out which is kinda cool. Could probably use a little more general sound effects though, like walking, welding, eating, or sleeping. Would also like to see a fade out and in when you go to sleep. I did get stuck on day three though because I didn't get any mushrooms from the elevator and couldn't go back down to see if there were any i missed, and you cant sleep without enough hunger. Really cool though! I'd love to see a full horror game on this concept, reminds me of some good dystopian horror films.
I like the concept overall! The camera definitely needs to be zoomed out a bit, at least in certain parts. Jumping to a platform blindly is one thing, but to one with a monster moving on it is reallly frustrating, especially when you have to time your jump from that to another platform like that. I also do really like the idea of adding layers of music with each checkpoint, but if you get stuck on one checkpoint you end up hearing a lot of the same little bit (aI think more could probably be added in each checkpoint). Not bad though, interesting idea. Nice job!
Sorry about the late reply!! I'd love to work with you. If it's too late to work on the current project then let me know if you have any new/upcoming ones you'd like some work on. Thank you! :D
edit: no worries about the english!!!! if you need to speak in spanish or portugese at times i can just translate it !!!
Hi, my name is Parker and I'm a musician in university currently, and I'd love to get some practice composing for video games.
Here is my youtube channel: https://youtube.com/@slimysniper04?si=dXORc1_JV9GzRxEU
I work best off of seeing your content (or concepts, ideas, visions, what have you) and some references for what music you'd like to accompany your game. From there, I'll make my best imitation of it that I can while still breathing new life into the music. For example, my piece, "Fishcraft," is based off of Animal Crossing and Stardew Valley themes. Thank you!
