This game reminds me of the beginning guide’s small story of the machine level. Mixed with the spaceship level. Analyzing the game, i feel like I’m the computer in real life. I’m constantly trying to find my purpose in life and asking others for advice on what to do or act but no one can help me. No one knows. The escape I feel like is running away from society and the rules on how to live. Running from the dead of expectations.
Jade Inderbitzen
Creator of
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Not sure if you mean move as in walking around a 3D space, or a point click kind of game, but I mixed the canvas text mesh UI with a textmesh 3D object in the environment to create the multiple texts. For the script, instead of TextGUI (i think), I just used TextUI. I’ll have to look back at my code but it allowed me to put in a regular 3D textmesh instead of it having to be a GUI object!
the style of the game reminds me of Doki Doki Literature club mixed with another one of those style games (it’s like a romantic dating one where you match the bubbles). Being able to visit different places and it getting blocked out is a good text way of adding a ledge? Or whatever the word is called for walking simulators where you can’t go back
I really like the 3D models! That’s how I came into making my project 2! Did you use an asset or did you make the book? I feel like we both came into the project in a diary kind of aspect. A conversation with ourselves! I think it would be really cool if the camera pans out from the diary and you can grab the key and it turns into a first person walking sim!
I’m also interested in the technicality of the game! I have a feeling they used GUI interface stuff! While I was researching how to get an input for a name, I saw a bunch of people using GUI instead of just UI. I think the loading screen may just be a rectangle that progressively fills and the percentage just goes up from a counted! Unless it’s an actual loading screen but that’s how I would go about it if I wanted to symbolize one
haha honestly, this relates so much but also, I can survive without breakfast for awhile 🤨😂 didn’t feel realistic (kidding kidding!!!) the gameplay feels like the past few days for me which is freaky. It makes me feel connected with you, or at least the character, knowing that someone has had the same experiences or the experiences I have are now out there for people to feel and understand. I noticed it has the same theme as your project 1 game, Have you felt/experienced all of the options you gave? Or just only a few and guessed on the experience for the others?
the style is Interesting, though with this style, I think the use of sound will help a lot in the generation of different emotions. For example, adding a quick crazy giggle when prompted (an audio trigger almost). I think it was happening in the beginning with the talking of the police officers but it was hard to tell
I am confused on why I am able to change the lines on the momento pages an infinite amount of times, but the others I can’t? I assume it has to be due to the meaning of the word, but idk what it is. The lines and sound being dependent on what scene you are in makes the game very immersive. I appreciated that feeling of connection.
I felt trapped while playing this game. While you could have used a skybox, I like the perspective feeling when looking out the window. Your use of applying a material to planes, it exemplifies the feeling of being trapped, like in a simulation. I love the sounds used as well, like the static noise. It gave me backroom vibes as well as stanley parable almost.
I love the realistic look of the game. It uses simple textures but feels realistic. The symbolic nature of the door slightly open leading to a beautiful sight of the sky, but unable to actually obtain it. I also really liked how the character progressively gets slower as time goes on, because I feel that too. The way my energy depletes through the quarter until I just can't move. The noises and the way the scene changed too created this sense of anxiety.





