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Jade Inderbitzen

23
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7
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8
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A member registered Jun 11, 2023 · View creator page →

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This game reminds me of the beginning guide’s small story of the machine level. Mixed with the spaceship level. Analyzing the game, i feel like I’m the computer in real life. I’m constantly trying to find my purpose in life and asking others for advice on what to do or act but no one can help me. No one knows. The escape I feel like is running away from society and the rules on how to live. Running from the dead of expectations. 

Not sure if you mean move as in walking around a 3D space, or a point click kind of game, but I mixed the canvas text mesh UI with a textmesh 3D object in the environment to create the multiple texts. For the script, instead of TextGUI (i think), I just used TextUI. I’ll have to look back at my code but it allowed me to put in a regular 3D textmesh instead of it having to be a GUI object!

the style of the game reminds me of Doki Doki Literature club mixed with another one of those style games (it’s like a romantic dating one where you match the bubbles). Being able to visit different places and it getting blocked out is a good text way of adding a ledge? Or whatever the word is called for walking simulators where you can’t go back

it’s funny because I messed up the code for that branch of choice! But I like where you are coming from! I didn’t think about it like that

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I really like the 3D models! That’s how I came into making my project 2! Did you use an asset or did you make the book? I feel like we both came into the project in a diary kind of aspect. A conversation with ourselves! I think it would be really cool if the camera pans out from the diary and you can grab the key and it turns into a first person walking sim!

I’m also interested in the technicality of the game! I have a feeling they used GUI interface stuff! While I was researching how to get an input for a name, I saw a bunch of people using GUI instead of just UI. I think the loading screen may just be a rectangle that progressively fills and the percentage just goes up from a counted! Unless it’s an actual loading screen but that’s how I would go about it if I wanted to symbolize one

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haha honestly, this relates so much but also, I can survive without breakfast for awhile 🤨😂 didn’t feel realistic (kidding kidding!!!)  the gameplay feels like the past few days for me which is freaky. It makes me feel connected with you, or at least the character, knowing that someone has had the same experiences or the experiences I have are now out there for people to feel and understand. I noticed it has the same theme as your project 1 game, Have you felt/experienced all of the options you gave? Or just only a few and guessed on the experience for the others?

I have a feeling this text based game goes with the character you created for your first project! Or at least it reminds me! I think out of all the games, this was the first to use a scroll bar which is so cool. Definitely allows for more story telling, I’m going to need to use that!

this game reminds me of the movie the shining mixed with Halloween or another thriller movie almost. From the background/talk of the hotel to the use of gore, I wonder what your inspiration was. It also feels like it could be from a true story 

this was a really emotional game. With how I created project 1, I really connect deep with this game. Almost Everything said hit home and close to me. I believe that you said what you believed at the end about nolastgia being a sweet liar and I agree.

the demon who is a spirit in your head makes it seem like it’s the “devil on your shoulder”. Or the spirit is actually your inner thoughts/impulse control. The demon officer is actually society/sociatal rules and living by what is deemed appropriate.

I love how you styled the choices so that the numbers represented the objects in order. It makes the game have a cozy feeling, natural. I wasn’t looking for numbers, but more focused on the objects (if that makes sense). It gives me almost like a “true” flash game.

it was hard to follow along the story a bit. It felt like I was missing pieces of the story a bit. I think the use of sound and background images would help improve upon the feeling of unease and suspense! Otherwise I like the mysterious storyline

the style is Interesting, though with this style, I think the use of sound will help a lot in the generation of different emotions. For example, adding a quick crazy giggle when prompted (an audio trigger almost). I think it was happening in the beginning with the talking of the police officers but it was hard to tell

I am confused on why I am able to change the lines on the momento pages an infinite amount of times, but the others I can’t? I assume it has to be due to the meaning of the word, but idk what it is. The lines and sound being dependent on what scene you are in makes the game very immersive. I appreciated that feeling of connection.

I like the use of a transparent box for the text to be seen in. Very organized. I also appreciate the use of the different fonts to differentiate between who is talking! I like the plot twist at the end! But how doesn’t Human get confused on the height difference? Or are we a giant cat?

I really like the quirky endings as well as the consistent styles of the background. I also like the use of fonts so the player knows what letter to press.

I felt trapped while playing this game. While you could have used a skybox, I like the perspective feeling when looking out the window. Your use of applying a material to planes, it exemplifies the feeling of being trapped, like in a simulation. I love the sounds used as well, like the static noise. It gave me backroom vibes as well as stanley parable almost.

I love the realistic look of the game. It uses simple textures but feels realistic. The symbolic nature of the door slightly open leading to a beautiful sight of the sky, but unable to actually obtain it. I also really liked how the character progressively gets slower as time goes on, because I feel that too. The way my energy depletes through the quarter until I just can't move. The noises and the way the scene changed too created this sense of anxiety.

I loved the textures you used. The realistic wood plank textures as well as the ice king  picture. It was interesting to look up and see a bed on the wall. It definitely made me feel like I was in a trippy Alice in Wonderland world.

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HINT SHEET IF NEEDED:






Puzzle 1:

Radio = 1

Picture = 2

etc....

Puzzle 2:

Simon Says

Puzzle 3:

Follow the lights backwards

Puzzle 4:

Find the sound and follow it!

The End!

Enjoy the sights, you are now stuck.