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SlimeMind

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A member registered Mar 31, 2023 · View creator page →

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You can tell it's art because it makes you feel some type of way. Awesome, disgusting stuff!

It's a Dyson Logos map that I messed with in Affinity Photo.

Levels 1-3 would find it a good challenge. (And oof! Can't believe I put it in the PDF but not the page!)

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Definitely difficult! A clever party won't pick a fight, especially with the bone naga, but I would expect at least a few casualties regardless. The note about the green flames is good, though I decided early on that the challenge of the adventure wouldn't be getting light. There are plenty of other problems for them to solve!

Awesome! I'd love to hear how that game goes!

Thanks! Glad you enjoyed it!

Thanks, mate! The manticore was the big idea that inspired the module for me. Glad you liked it!

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Thanks, Cameron! That's a fair question. I think encountering the bone creature on the ground level is a big factor.  They likely can't fight it and live, and if they try to run out the front door without gear and a plan (it is both locked and protected by a minor geas trap), they are almost certainly toast. That was my intention anyway--but it might not pan out that way! If they get out too quickly, the manticore could show up as they leave and pressure the PCs to go back in to get the locket.

Fantastic exploration of a theme! Love the easy-to-use-layout. 

Wow! What an original dungeon presentation. I'm obsessed with the narrative questions you prompt with each level. What a great way to get players invested in their characters and the world!

Lots of ideas to cook with here. Great work riffing on Lovecraft!

Fantastic adventure starter and idea generator. I'll be running Ave Nox soon, and I might have to slot this in!

Thanks, mate! Glad it landed for you!

Thanks! Glad I hit that sweet spot!

Thanks, mate! Also, fantastic entry yourself! A whole system? Duuude.

Thank you! Turns out picking just three colors makes designing things a bit easier!

Thanks, mate! I chuckle every time I see that name. Glad you enjoyed it!

Evocative art and writing! You pack a lot into just a few pages. Adding this to my to-play list!

What a great take on a heist! Lots of juicy details packed in, and there's plenty of room for player freedom. Very fun!

Thanks! I'm digging into your submission shortly!

Thanks! Looking forward to checking yours out!

Thanks! I'm definitely not the first to do it, but I was fun to do my own take on it!

Really like the map and cover! They work great together.

Your art is always on point, Cameron. Love the rotating dungeon!

Great map!

Thanks so much! I'm really pleased with how it turned out!

Thanks! And agreed. I had to cut out some of my planned rooms to keep it within the Weird Tales Jam page limit. I'll be re-releasing this later in the year with art, improved layout, and maybe some of that cut content. If there's something you'd like to see, let me know!

Thanks so much!

Wow! The layout here is stellar! Great supplement!

Thanks, mate! It was a fun project!

Tried this out last night and loved it! I used the 5e tarokka deck and had each high deck card trigger a specific encounter, event, landmark, etc. themed on the card. When I do this again, I'll also add themed fluff for each suit, and completing a suit will reveal a major area based on that theme. That way players could actively pursue matches in that suit if they like the clues they've discovered. All in all, I love this simple supplement and wish I found it sooner! Thank you!