I didn’t consider that as a problem whilst developing
If you die frequently, the transition (and the back and forth) get’s really fast which make me a bit dizzy :D
is it more to do with how they are utilised
This one :)
Thanks for playing and the feedback!
I found it way easier just to ram the UFO’s because of how many there were.
That’s a good point which might help to pinpoint the adjustments needed to further balance the game. Maybe we need fewer enemies with more health to reduce the tendency to just ram into them.
Thanks for playing and the feedback!
Though, like someone else also said, I found just ramming into the ships to be more effective than shooting at them.
Yeah, there is some balancing issue. We will look into this, but as mentioned in some other comment, it’s not as easy to find the right parameters. 😂
What would be cool I think, is to maybe add different kinds of enemy spaceships that have different properties e.g. more health or a different trajectory.
That’s a good idea, thanks! The bug and feature list for version 1.1 gets bigger 😂
Cool idea and very good for a first game. As mentioned by others, the controls are a bit janky, and I didn’t quite understand the charge mechanic, so I was not able to further proceed. Also, the respawn effect (i.e. the reset of the camera) makes me dizzy as it gets very shaky. I think a simple transition/black overlay and respawn would be better :)
Thanks for playing and the feedback!
I wanted to try the tutorial again but I couldn’t find an option to.
Yeah, some other people run into the same issue. Next time, we should include an option to replay the tutorial.
I found the voice pretty distracting
Good to know! Maybe this is something we should add to the options to turn off. I’m pretty lazy with reading in games, which is why I prefer a voice over. This is why I often default to TTS/Voice Overs :D
Thanks for playing and providing feedback! Gaming is quite subjective, and it’s challenging to determine what is objectively correct. I understand that aiming isn’t as intuitive as anticipated, but I don’t find it particularly difficult either. However, I suppose some individuals may find it easier.
Thank you very much for playing and the feedback! We are glad you liked it!
one thing I will mention is that aiming can be a bit tough and there were a few small bugs
Yeah, the radial shooting is a bit rough, so precise aiming is not ideal, but some rapid fire works most of the time. If you notice any breaking bugs, feel free to let us know, so we can fix them once the rating period is done! :)
Thanks for playing and the feedback!
Ship can kill enemies with touching, so I can just spin to win :^)
Yeah, that’s possible and some remnant of the previous iteration with a bit of a different idea. This is why we added the fuel gauge to the player, so they cannot just spin and win easily, but I guess we need to slightly adjust the parameters to tune the difficulty to further suppress such behavior. But we ended up with so many parameters it’s not as trivial to find the correct set :D
Thanks for playing and the feedback!
Ship can kill enemies with touching, so I can just spin to win :^)
Yeah, that’s possible and some remnant of the previous iteration with a bit of a different idea. This is why we added the fuel gauge to the player, so they cannot just spin and win easily, but I guess we need to slightly adjust the parameters to tune the difficulty to further suppress such behavior. But we ended up with so many parameters it’s not as trivial to find the correct set :D