Its awesome to see the new procedural generation and map nodes in play. I think there's quite a solid base at the moment as it stands especially the weapon upgrades. I would be keen to see the synergy of the weapon upgrades as this develops. I would say that the game's identity tends towards being an autobattler more so than being a roguelike and would love the game to explore its procedural generation.
Might need to find a way to recycle excess resources into other things because I tend to hoard guns after going into combat for a bit. Careful of stat bloats lol. Maybe the randomised stat allocation to the soldiers should work towards their cap rather than their base stat distribution so I don't just slam armour and health on everything to brute force things.
SleightPanda
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A member registered Mar 28, 2023 · View creator page →