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sleepyrocket

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A member registered Feb 24, 2024 · View creator page →

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Recent community posts

Of course! You just need to code it according to y velocity. 


If you're going up, do the jump animation (without the falling frame). If you're going down and you're not on the floor, do the falling frame. 

Thank you!! 🙏

Thanks for playing! :)

Thanks for playing, I shall have to check out some post process effects in the future! 👍

Ah nice, that makes a lot of sense now, I got the spider and water ones, but now I understand the others. 

Tough game! I only managed to get two keys each time XD

Nice game! It took me a while to get a hang of it but I got up to 90 before a lineup full of halo people game me a brainfart.

I like the style. The dog got me in all 3 runs!

That was pretty cute and funny. The ghost lady chased me and but I think I got away!

Interesting game, not too sure of the deeper meaning.

Thanks for playing, I enjoyed the commentary! :)

Thanks for playing! 😊

Thanks, but most of the credit should go to Pizza Doggy with his pack here! https://pizzadoggy.itch.io/psx-mega-pack

Thanks and sorry about that, just applied a patch it should work now!

Sorry about that, just applied a patch it should work now!

(1 edit)

Thanks so much for this, I made a short horror jam game making a whole basement floor with this pack (and others). I learnt so much and it was a breeze to use!

https://sleepyrocket.itch.io/the-graveyard-shift

Thanks, fixed it! :)

Thanks for writing feedback! Agreed, I think it would be a good idea to preview the upgrades, I shall note that down. 

The upgrades focus on making the rooms more efficient. Here is a screenshot from an earlier build:


Thank you for playing!

Hey there, thanks for playing! The blood splatter is a particle emitter emitting towards a direction relative to the player hit direction. Knockback is added to the enemy's move calculations at every frame, lerping to zero.