I feel like the game actually has quite a bit of potential. The idea is nice and there's lots of directions it could be taken in. It can be a bit hard to dodge enemies but it also gives an incentive to take them out for the health drops.
It would help a lot to have some kind of health indicator for the enemies, or perhaps a tool-tip that states how much damage they can take. Surprisingly fun, though.
SleepyCubone
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A member registered Apr 30, 2024