I just want to clarify this, every new version of the game that is released in this website have to be repurchased in order to access it even though you purchased the previous version of the game?
Slayer69PP
Recent community posts
Already did. I'm saying this after I completed the stories for the already available characters. The reason why I'm saying this is if they plan on releasing later characters that endure the same problem with the first 2 characters it can get frustrating to the point that it loses peoples' interests (unless they add scenes specific to each individual character to spice things up then I won't complain). Also I wanted to check if the problems that I mentioned when I first got the game got patched or not since I made a similar comment months ago.
I already know how to play it. The only thing that I find annoying in some of these levels is that the game doesn't allow you some space. The fact the characters' recovery animation is a few frames longer than the zombies so you end up getting caught again and again is very frustrating and tiring. Also some zombies shouldn't spawn on other levels like the tentacles that hide in vents, I still don't understand as to why you add an enemy in a map that has no ceiling. Unless it's some magical zombie then I guess so. I have tried 2 tactics already, one is that you blitz through the levels which is effective in the early stages of the game. Second is you have to snail your way through out the later stages because the game starts spawning a variety of zombies that compliment each others disadvantages which is speed. I shit you not the characters you plays are not as nimble as you think they are and they will most definitely get caught. zombies recover faster than your character after getting knocked down (especially after breaking free from their grasps and I'm referring to the dog and the guy with tentacle limbs). The next thing that's very annoying is the placements of traps, having to come upon traps that are next to each other is fine if it were only a few encounters, but to have them occur in almost every encounter is annoying. being able to dodge the first trap on the ground is good, only to get your ass grabbed mid air by a tentacle monster hiding in vent because they're always clustered together. The amount of time spent breaking free and the distance progress lost due to the absurd amount of times getting caught is what annoys me the most about this game.
Yup the last stage is just a cluster **** of zombies and traps making it impossible to complete at this point (ARE YOU SERIOUS RIGHT NOW?). HOW ARE THERE VENTS IN THE PARKING LOT?! Also I thought you're supposed to ran away from the hoard not fight it. the amount of enemies especially the variety of them all clustered up together making an unbreakable wall of constant ****ing until the hoard behind you catches up is wild. It's almost useless to resist because when you're about to break free, another zombie joins in and resets the FREAKING meter and it takes a lot of effort to break free too (I swear my fingers are aching right now). PLEASE FIX THIS!!!!
Hey quick question. Is there any update regarding the recovery frame rate for the character you play as? I swear the recovery is so freaking slow that you end up getting caught again and again that the hoard of zombies that are after you end up catching up to you. Also what is up with the placements of the zombies/traps in the later stages? I noticed that some zombies and traps are right next to each other. For example, 2 traps are right next to each other , like a trap door on the ground and a vent trap, I jump over the trap door and then I get caught by the vent trap (what's up with that?). Also please remove the vent traps when in the stages that does not have a ceiling it is very annoying since it catches you off guard when you know there isn't any when you're outside. Another thing that I want to mention is make the character attack faster, just like the recovery phase, the attack phase is really slow that it's hard to maintain/keep zombies at bay when they're charging at you in groups. Based on all of these observation, it has occurred to me that you're set up to get caught no matter what you do (Is this intentional?). If it is please tone it down a little because it is very frustrating. Because it doesn't matter how caution you play the game..... YOU WILL ALWAYS GET CAUGHT!
Thank You. Kind Regards!
Hey this isn't for the game's review but a question for the devs. Did you guys know that this website has begun to shadow ban NSFW games? I don't know much about the the details, but I saw the message (today) about the shadow bans from other devs who share their NSFW games on this website. Just thought you should know in the case this might disrupt your production on your game.
Just tried out the game and it was pretty cool. my only problem was how slow the character was when it comes to attack intervals and response to certain enemies including how the enemies and traps are placed along the stages. For example, traps in the hallway stage can be annoying especially when they're placed close together, like when you come across a trap door on the floor you think all you have to do is to jump over it, but this is not the case because there is vent right after it that will catch you after you get passed the previous trap. The other problem is how slow the character is, when you're in the process of jumping/sliding to avoid traps you already have zombies coming at you ("especially the fast moving zombies.") that will instantly grab you in the middle of these animation sequences. I've tried baiting them but that sometimes doesn't work so I had no choice but to take the L in order to proceed forward through the stages. So far those are my current problem with the game, I am excited to see where this game will go from here on out and shout to the dev(s) who are/is hard at work developing this game.