Whoa! Hard game, but I enjoyed it. Loved the ASCII artwork. Had some issues with the web version but the downloadable one worked just fine. Had a few jumpscares there when the agent was chasing me!
SlamDan
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WOW!
An incredible take on the theme. Movement and combat feels smooth af. Love the Hotlime Miami meets Katan Zero vibe. I wish there were like, 40 more levels? Not that I am disappointed, just that I'm addicted.
Visuals are awesome. Text is eerie in the best way. I timed myself 8 seconds to write this comment so I gotta get going.
#GODDAMN #HOW_DID_YOU_MAKE_THIS_IN_4_DAYS
Very sweet game. Obviously a lot of thought and effort when into it. I'm a sucker for card games so despite it being simple I ended up playing for over 20 minutes I think?
It starts off a little slow. Early levels are not really balanced and it's almost impossible to lose - but it gets progressively more interesting. There was actually a lot of quality of life features which is so unlikely for a jam game. All the stats while fighting, etc.
NICELY DONE!
Hi hi!
Thank you so much for playing the game, I'm glad it was somewhat enjoyable. It's definitely possible that I screwed up with the stars in some levels. I know for a fact that a few levels are pretty much 3 stars guaranteed regardless of results... It was a game jam and time was pressing, I really did a poor job balancing that out. I'm really sorry if it was frustrating! We might go back and change that, will let you know if that happens
Audio was great! Loved it, got me in the swinging mood! I had fun crushing those darn robots, but I wish there was more enemies of different kinds? Also rolling was a bit too hectic to use, I prefered just walking around, most of the time it was the most effective method.
The rings effect did not really change my playstyle all that much, so I would suggest maybe making them do crazier things and drop less often?
I had fun! Great job
The art and the audio were great. I loved the visual presentation of the game. I had some issues with the gameplay, randomly clicking doors and also moving between zoomed in camera to zoomed out was not the smoothest experience. Still, the vibe of it and the general presnetation of the game were very well crafted. Great job!
Awesome level design, really uinque idea that has lots of room to expand on. I can easily see this is a full on platformer with multiple puzzles and levels and a speedrun community. Maybe the blood drinking can be added as a mechanic or something? Either way, so many well designed levels in such a short time is basically a miracle!
The game was very hard for me, but I loved the concept. Visually, it's great. I wish there was a better tutorial to sort of ease my way into it because I feel like this has the potential to be something really great. It's not only a special take on the loop, but it's a whole world with logic and lore to it that you've built in no time. It feels complete, like there's so much more to learn about it and for you guys to tell us about it.
Very interesting concept! I feel like this could have gone a bit farther. Instead of losing HP maybe the circle gets smaller each time and I can use other things to upgrade it? Bigger bullets will hit enemies easier but also me? It also took me some time to find where the shards were, so maybe a mini-map or something similar could be great here. The first five times I just died with zero shards.
Awesome take on the loop theme, enjoyable and fun. I feel like this mechanic has huge potential!
Thank you so much for this in depth review!
Yes, the recipe board was not good enough. It was a time thing. Every chain should have had it's own (circular) board showing all the recipes with better rendered icons that will be easy to follow. I agree with basically everything that you wrote down.
So so glad you liked it! We have the feeling that this can be expanded on a lot with more items, different effects and even different cubes! (3x3x3 and more)
Sweet game. I wish there was little more feedback. Making games is super hard so I am not sure if the way the character moved was on purpose or not - I found it funny though! Even if it was an accident, I would lean into it and make more things shift direction in weird ways. It could have even been a game mechanic!
Nice game, sound was soothing. Glad I played it
The levelm design was so good and well thought out for such a short amount of time! Each level felt great. My biggest issue was that in some of them - one mistake even late into the puzzle meant I had to restart the whole thing. It was very punishing. The audio was a little rough, but overall a great game.

