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Thank you!
SlamDan
Creator of
Recent community posts
Audio was great! Loved it, got me in the swinging mood! I had fun crushing those darn robots, but I wish there was more enemies of different kinds? Also rolling was a bit too hectic to use, I prefered just walking around, most of the time it was the most effective method.
The rings effect did not really change my playstyle all that much, so I would suggest maybe making them do crazier things and drop less often?
I had fun! Great job
The art and the audio were great. I loved the visual presentation of the game. I had some issues with the gameplay, randomly clicking doors and also moving between zoomed in camera to zoomed out was not the smoothest experience. Still, the vibe of it and the general presnetation of the game were very well crafted. Great job!
Awesome level design, really uinque idea that has lots of room to expand on. I can easily see this is a full on platformer with multiple puzzles and levels and a speedrun community. Maybe the blood drinking can be added as a mechanic or something? Either way, so many well designed levels in such a short time is basically a miracle!
The game was very hard for me, but I loved the concept. Visually, it's great. I wish there was a better tutorial to sort of ease my way into it because I feel like this has the potential to be something really great. It's not only a special take on the loop, but it's a whole world with logic and lore to it that you've built in no time. It feels complete, like there's so much more to learn about it and for you guys to tell us about it.
Very interesting concept! I feel like this could have gone a bit farther. Instead of losing HP maybe the circle gets smaller each time and I can use other things to upgrade it? Bigger bullets will hit enemies easier but also me? It also took me some time to find where the shards were, so maybe a mini-map or something similar could be great here. The first five times I just died with zero shards.
Awesome take on the loop theme, enjoyable and fun. I feel like this mechanic has huge potential!
Thank you so much for this in depth review!
Yes, the recipe board was not good enough. It was a time thing. Every chain should have had it's own (circular) board showing all the recipes with better rendered icons that will be easy to follow. I agree with basically everything that you wrote down.
So so glad you liked it! We have the feeling that this can be expanded on a lot with more items, different effects and even different cubes! (3x3x3 and more)
Sweet game. I wish there was little more feedback. Making games is super hard so I am not sure if the way the character moved was on purpose or not - I found it funny though! Even if it was an accident, I would lean into it and make more things shift direction in weird ways. It could have even been a game mechanic!
Nice game, sound was soothing. Glad I played it
The levelm design was so good and well thought out for such a short amount of time! Each level felt great. My biggest issue was that in some of them - one mistake even late into the puzzle meant I had to restart the whole thing. It was very punishing. The audio was a little rough, but overall a great game.
Easily the best elevator operating simulator I played in 2025 and maybe even 2024. Awesome idea, could go a little farther with it. Add some events that aren't just costumers? Like how you shouldn't use an elevator when there's a fire or an earthquake? Just an idea. Liked the music! Wish I understood what the people wanted a little more, but it was a cool experience.
Hey! So there was something quirky about this game in a really good way. I laughed out loud when I saw the speeds it said I was going at. I do think rounder corners would be great here as well as a thing that lets me know how fast I was each loop. I think I was doing better each time, going faster, but I'm not sure.
UI was solid. Something about the music was just great, gave it this strange feeling that fit perfectly. The sound of the car however was a bit harsh.
Overall - I liked it!
Nice game, I like that I can see the background to understand what is coming. I think that could have been expanded on, maybe some things that effect only the background and I use it to create shields for myself at the right moment? Not sure what exactly but the potential is there. I did find the way the back moved a little confusing at first, but I got used it quickly. The sounds was a bit harsh... and I lost my character on the screen a few times. Still - a good entry. A good idea, and a worth execution!
