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SlamDan

61
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14
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8
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A member registered Dec 04, 2023 · View creator page →

Creator of

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Whoa! Hard game, but I enjoyed it. Loved the ASCII artwork. Had some issues with the web version but the downloadable one worked just fine. Had a few jumpscares there when the agent was chasing me!

I am shocked by how much content one person made in such a short time. The story seems to be ultra deep. I will need to revisit and get into it after the jam. Really impressive.

Cute game! I was worried that if I got too good at it I might find myself growing old in front of it :)

Whee! Nice little game. Got me tapping on my table and annoying my dog. Happy new year!

WOW!
An incredible take on the theme. Movement and combat feels smooth af. Love the Hotlime Miami meets Katan Zero vibe. I wish there were like, 40 more levels? Not that I am disappointed, just that I'm addicted.
Visuals are awesome. Text is eerie in the best way. I timed myself 8 seconds to write this comment so I gotta get going.

#GODDAMN #HOW_DID_YOU_MAKE_THIS_IN_4_DAYS

We will be awaiting your return, detective.

Damn! I always thought I might enjoy running on trucks and gathering hot dogs but now I know for sure! Extremely intuitive to play. Fun to watch the chaos unfold. Feels good to move around. A really economical approach to game making. Good job!

I liked the game! Despite playing as a spaceship,  the movement is obviously unrestricted by regular spaceship movement. It was a bit confusing at first but actually ended up feeling very satisfying. I do think difficulty could have been amped up. I would have loved more challenge. Unique idea, too!

Very sweet game. Obviously a lot of thought and effort when into it. I'm a sucker for card games so despite it being simple I ended up playing for over 20 minutes I think?
It starts off a little slow. Early levels are not really balanced and it's almost impossible to lose - but it gets progressively more interesting. There was actually a lot of quality of life features which is so unlikely for a jam game. All the stats while fighting, etc.
NICELY DONE!

Hi hi!
Thank you so much for playing the game, I'm glad it was somewhat enjoyable. It's definitely possible that I screwed up with the stars in some levels. I know for a fact that a few levels are pretty much 3 stars guaranteed regardless of results... It was a game jam and time was pressing, I really did a poor job balancing that out. I'm really sorry if it was frustrating! We might go back and change that, will let you know if that happens

Appreciate the time and effort you put into it!
Thank you!

A damn BEAUTIFUL game! Love the environment. At some point I just roamed around instead of following the payload. Really nice, really well done

Thank you for playing!!!

Thank you for playing our game!

Thank you for playing our game!

Thank you so much for playing and rating our game!

Glad you enjoyed it!

It's simple - you get the best most talented team around :)

I mean, there are a lot of things we didn't get around to make. the recipe book for example was a bit unpolished, the level scaling was... not good. But yeah, I am very proud of what we made!

Audio was great! Loved it, got me in the swinging mood! I had fun crushing those darn robots, but I wish there was more enemies of different kinds? Also rolling was a bit too hectic to use, I prefered just walking around, most of the time it was the most effective method.

The rings effect did not really change my playstyle all that much, so I would suggest maybe making them do crazier things and drop less often?

I had fun! Great job

The art and the audio were great. I loved the visual presentation of the game. I had some issues with the gameplay, randomly clicking doors and also moving between zoomed in camera to zoomed out was not the smoothest experience. Still, the vibe of it and the general presnetation of the game were very well crafted. Great job!

Cute little game! Music was nice, sounds were decent. I wish it had some extra level of complexity? Power ups maybe or even something that indicates where projectiles were coming from and then making them move faster or something like that.
Nice entry to the jam!

This is a very nice idea! I wish there were a few more levels, or even just a larger level with spawning enemies or something like that? Cool concept though!

This is such a great puzzle game. So clever! Great use of the theme and a well thought out level design. The minimal visuals work, and in general this is a terriffic entry to the jam. Had a friend send me this game because they said it was also a rubik's cube game so I had to check it out!

Awesome level design, really uinque idea that has lots of room to expand on. I can easily see this is a full on platformer with multiple puzzles and levels and a speedrun community. Maybe the blood drinking can be added as a mechanic or something? Either way, so many well designed levels in such a short time is basically a miracle!

Great fun, was a little tricky at first but I got better very quickly which is always the sign of good game design. It was a bit of a slow game but the music made it  worth it. The tracks were incredible, and I loved the dreamy vibe of the whole scene. Nice one! 

Super cool game, well done. Loved the animations and the character design. Music catchy as hell and level design was smart! Very impressive for a game jam, genuinely well executed

The game was very hard for me, but I loved the concept. Visually, it's great. I wish there was a better tutorial to sort of ease my way into it because I feel like this has the potential to be something really great. It's not only a special take on the loop, but it's a whole world with logic and lore to it that you've built in no time. It feels complete, like there's so much more to learn about it and for you guys to tell us about it.

Very very sweet. Great narrative, loved that I had to figure it out on my own and it was very smart way to think of the theme! The art style was maybe not the strongest but your design made it work super well. Juniper is sweet! I wish we had more levels and a longer story!


Great job!

Awesome take, feels really really good. I wish there was SOMETHING to throw off the repetitive nature of the game. Once I understood the strategy it became the same every time. But still, a really good experience with lots of polish and awesome game-feel to it. Very impressed by the audio.

Audio is great!
I wish the first few levels just made me succees without having to think too much, would have been a great help with learning the game. Still, sounds good, feels good, just misses a bit of an onboarding. I love puzzle games! 

Very interesting concept! I feel like this could have gone a bit farther. Instead of losing HP maybe the circle gets smaller each time and I can use other things to upgrade it? Bigger bullets will hit enemies easier but also me? It also took me some time to find where the shards were, so maybe a mini-map or something similar could be great here. The first five times I just died with zero shards.


Awesome take on the loop theme, enjoyable and fun. I feel like this mechanic has huge potential!

This is a very very sweet game. Sound was great, the art was adorable. Loops were smart!

Audio work was very well done

I got the creeps! Weird and scary in  a great way. Making something is always hard, and you did a great job despite what you might feel. Definitely NOT bad

Very cute game! Liked the art style a lot. Not many games get a snail as the hero, and I do like snails :)

Thank you so much! Glad you liked it

Thank you so much for this in depth review!

Yes, the recipe board was not good enough. It was a time thing. Every chain should have had it's own (circular) board showing all the recipes with better rendered icons that will be easy to follow. I agree with basically everything that you wrote down.

So so glad you liked it! We have the feeling that this can be expanded on a lot with more items, different effects and even different cubes! (3x3x3 and more)

Very Wario. I like Wario!

Sweet game. I wish there was little more feedback. Making games is super hard so I am not sure if the way the character moved was on purpose or not - I found it funny though! Even if it was an accident, I would lean into it and make more things shift direction in weird ways. It could have even been a game mechanic!


Nice game, sound was soothing. Glad I played it

Loved this game. Laughed out loud. Full story, so creative. My favorite of the game jam so far!

Yeah, that makes sense. Gotta keep it reasonable within the time frame!

I was just being silly with the elevator simulator games, sorry if my sarcasm was too dull :-[

The levelm design was so good and well thought out for such a short amount of time! Each level felt great. My biggest issue was that in some of them - one mistake even late into the puzzle meant I had to restart the whole thing. It was very punishing. The audio was a little rough, but overall a great game.